Super Smash Quest - Season 2 (Early) - Characters - Metal Man (Original)


Metal

Date: 11/11/02

Bio:

    A relatively unknown, wandering character at first, started by appearing in the VGF battle forums.

    The battles were long and tricky, but they became boring after a while: there were no rules or controls...

    So, he decided to use a device that he had been working on for quite a while: the dimensional transporter.

    This device used a strange mutagen, Phazon. This rare mutagen was soon found in the depths of crystal caves, in a single tiny crystal. The power inside this crystal was just enough to warp once. So, after a few days of adjustments, He was able to warp there, but a strange error occurred.

    Upon reaching this realm, a catastrophic explosion occurred.

    His ship, the Wing Fortress, and all other possessions were blown to bits or heavily damaged.

    After managing to escape the explosion, he landed at a strange building. Upon entering, he was surprised to find a Wolf Reploid, Tiger Reploid... and the one who would later destroy himself, "SkyHigh".

    After trying out the strange new device, the "Fighter Remote", he quickly gained 8 abilities, due to a nice item he acquired.

    At first, battles were tough, but as time went on, these meager stats grew to a much grander scale. To this day, he still wants to get Gannondorf, for that defeat he suffered at the end of Aribar's Oddessy.

    Editor's note: When I sent this bio in eons ago, the GMs failed to replicate the full text. This paragraph's block remains a mystery that plagues me to this day (2022), but I doubt anyone has it. Alas. Thus it starts at 'U where' ...I have no clue what it was attached to.

    U where Auron was un brainwashed, weapons etc. A bit later, he was astonished to find a doubler in giant land. With that, he could both double offense and defense.

    Despite all of these changes, Metal is still in search of a gun, his ruined Wing Fortress, his lost possessions and of course, more and more armor. Not to mention his strange knowledge of Other worlds....

Custom Move: Deathmachine

Rolls 5 d15 to determine what is shot out, then 5 SPD check for what actually hits.

Values that have already been shot out at least once: 1, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15

Special Move Effects
Move Level 1 (Alpha) Level 2 (Beta) Level 3 (Gamma) Level 4 (Epsilon) Level 5 (Omega)
Deathmachine Rolls 5 d15 to determine what is shot out & its damage, and then SPD check for what actually hits. Rolls 10 d15 to determine what is shot out & its damage, and then SPD check for what actually hits. Rolls 10 d20 to determine what is shot out & its damage, and then SPD check for what actually hits. Rolls 10 d20 to determine what is shot out & its damage, and then SPD check+2 for what actually hits. Rolls 10 d20 to determine what is shot out, multiply 2x for its damage; and then SPD check+2 for actually hits.
Upgrade Requirements
Move Alpha Req. Beta Req. Gamma Req. Epsilon Req. Omega Req.
Deathmachine None ALL Projectiles must be shot out at least once along with the standard pattern Each projectile must be shot out TWICE Again, each projectile must be shot out twice Since you have all the time in the world, each projectile must be shot out THREE TIMES
SP Costs
Move Level 1 (Alpha) Level 2 (Beta) Level 3 (Gamma) Level 4 (Epsilon) Level 5 (Omega)
Deathmachine 10 18 26 34 50
Deathmachine Projectiles
Roll # Projectile Name Damage Damage (Omega) Tier Available At
1 Wad of Paper 1 2 Alpha
2 Rubber Ball 2 4 Alpha
3 Paper Airplane 3 6 Alpha
4 Small Rock 4 8 Alpha
5 Hunk of Cheese 5 10 Alpha
6 Wheel 6 12 Alpha
7 Giant Vase 7 14 Alpha
8 Weak Firecracker 8 16 Alpha
9 Sharp Pin Missile 9 18 Alpha
10 Small Grenade 10 20 Alpha
11 Several Darts 11 22 Alpha
12 Iron Spear 12 24 Alpha
13 Axe 13 26 Alpha
14 Rocket 14 28 Alpha
15 Large Missile 15 30 Alpha
16 Shotgun Spread 16 32 Gamma
17 Giant Fireball 17 35 Gamma
18 Cannonball 18 36 Gamma
19 Giant Barrel Full of Lit Explosives 19 38 Gamma
20 Deathray 20 40 Gamma
24 Omega Beam* 24 48 Never

*The move originally went up to 24 projectile-wise, this projectile is only preserved for historical information purposes. The original version also had stiff STR, DEF, and SPD requirements for each upgrade.