Metal
Date: 11/11/02
Bio:
A relatively unknown, wandering character at first, started by appearing in the VGF battle forums.
The battles were long and tricky, but they became boring after a while: there were no rules or controls...
So, he decided to use a device that he had been working on for quite a while: the dimensional transporter.
This device used a strange mutagen, Phazon. This rare mutagen was soon found in the depths of crystal caves, in a single tiny crystal. The power inside this crystal was just enough to warp once. So, after a few days of adjustments, He was able to warp there, but a strange error occurred.
Upon reaching this realm, a catastrophic explosion occurred.
His ship, the Wing Fortress, and all other possessions were blown to bits or heavily damaged.
After managing to escape the explosion, he landed at a strange building. Upon entering, he was surprised to find a Wolf Reploid, Tiger Reploid... and the one who would later destroy himself, "SkyHigh".
After trying out the strange new device, the "Fighter Remote", he quickly gained 8 abilities, due to a nice item he acquired.
At first, battles were tough, but as time went on, these meager stats grew to a much grander scale. To this day, he still wants to get Gannondorf, for that defeat he suffered at the end of Aribar's Oddessy.
Editor's note: When I sent this bio in eons ago, the GMs failed to replicate the full text. This paragraph's block remains a mystery that plagues me to this day (2022), but I doubt anyone has it. Alas. Thus it starts at 'U where' ...I have no clue what it was attached to.
U where Auron was un brainwashed, weapons etc. A bit later, he was astonished to find a doubler in giant land. With that, he could both double offense and defense.
Despite all of these changes, Metal is still in search of a gun, his ruined Wing Fortress, his lost possessions and of course, more and more armor. Not to mention his strange knowledge of Other worlds....
- Level: 22
- EXP: 3000
- HP: 130
- SP: 34
- BP: 17
- STR: 17 (+3)
- DEF: 18 (+3)
- SPD: 13 (+2)
- AC: 15
- Weapon Category: Slashing
- Weapon Type: Axes
- Weapon: Gilded Greataxe (d12) (Two Handed) (Heavy)
- Items: Wall Jumper (3), Ele Elec (4), Doubler (15)
- Lives: 2
- Coins: 2975
- Dark World: Block of Steel
- Moves:
- Alpha
- Giant Punch (A0), Squall Hammer (A0), Shiek-a-port (A2), Vulcan Punch (A1), PK Magnet (A0), Judgement (A0), Deathmachine (A5; needs "3"), Fox's Reflector (A0), Green Missile (A0)
- Beta
- Spinning Kong (B0), Toad Counter (B1), Shield Breaker (B0), Baby Jolt (B0)
- Gamma
- Epsilon
- Dolphin Slash (E5)
- Omega
Custom Move: Deathmachine
Rolls 5 d15 to determine what is shot out, then 5 SPD check for what actually hits.
Values that have already been shot out at least once: 1, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
Move | Level 1 (Alpha) | Level 2 (Beta) | Level 3 (Gamma) | Level 4 (Epsilon) | Level 5 (Omega) |
Deathmachine | Rolls 5 d15 to determine what is shot out & its damage, and then SPD check for what actually hits. | Rolls 10 d15 to determine what is shot out & its damage, and then SPD check for what actually hits. | Rolls 10 d20 to determine what is shot out & its damage, and then SPD check for what actually hits. | Rolls 10 d20 to determine what is shot out & its damage, and then SPD check+2 for what actually hits. | Rolls 10 d20 to determine what is shot out, multiply 2x for its damage; and then SPD check+2 for actually hits. |
Move | Alpha Req. | Beta Req. | Gamma Req. | Epsilon Req. | Omega Req. |
Deathmachine | None | ALL Projectiles must be shot out at least once along with the standard pattern | Each projectile must be shot out TWICE | Again, each projectile must be shot out twice | Since you have all the time in the world, each projectile must be shot out THREE TIMES |
Move | Level 1 (Alpha) | Level 2 (Beta) | Level 3 (Gamma) | Level 4 (Epsilon) | Level 5 (Omega) |
Deathmachine | 10 | 18 | 26 | 34 | 50 |
Roll # | Projectile Name | Damage | Damage (Omega) | Tier Available At |
1 | Wad of Paper | 1 | 2 | Alpha |
2 | Rubber Ball | 2 | 4 | Alpha |
3 | Paper Airplane | 3 | 6 | Alpha |
4 | Small Rock | 4 | 8 | Alpha |
5 | Hunk of Cheese | 5 | 10 | Alpha |
6 | Wheel | 6 | 12 | Alpha |
7 | Giant Vase | 7 | 14 | Alpha |
8 | Weak Firecracker | 8 | 16 | Alpha |
9 | Sharp Pin Missile | 9 | 18 | Alpha |
10 | Small Grenade | 10 | 20 | Alpha |
11 | Several Darts | 11 | 22 | Alpha |
12 | Iron Spear | 12 | 24 | Alpha |
13 | Axe | 13 | 26 | Alpha |
14 | Rocket | 14 | 28 | Alpha |
15 | Large Missile | 15 | 30 | Alpha |
16 | Shotgun Spread | 16 | 32 | Gamma |
17 | Giant Fireball | 17 | 35 | Gamma |
18 | Cannonball | 18 | 36 | Gamma |
19 | Giant Barrel Full of Lit Explosives | 19 | 38 | Gamma |
20 | Deathray | 20 | 40 | Gamma |
24 | Omega Beam* | 24 | 48 | Never |
*The move originally went up to 24 projectile-wise, this projectile is only preserved for historical information purposes. The original version also had stiff STR, DEF, and SPD requirements for each upgrade.