First Appearance: TBA (To be Announced)
Rank: Regular Quester
Alignment: Neutral Good
- Heat Basher: A quick-fisted attack that ignites in flames as it is being thrown. d20+4 9% (Fire, Punch)
- Chilled Shock: A crystaline ice orb with a charged electrical core. It smashes onto the target and then releases the shock. d20+4 10% (Ice, Electric)
- Air Splitter: An attack that is used through Spyke's weapon. The weapon in use causes a slight vacuum behind it, which then crashes down on the target as the vacuum closes. d20+4 8% (Use Weapon, Wind)
- Deux Kick: A practiced double kick. With time, Sypke hopes to make this quicker... d20+2 10% (Kick, Kick)
- Defend Plus: Subtracting 4 from the left number of Defense and adding 1 to the right number makes Spyke harder to sustain powerful combos on.
- Dodge Master: Adding 2 to AC makes Spyke harder to hit.
- Close Call: When Spyke is at 80%, enemies have a 1 in 4 chance of missing connecting, making him more threatening when weak.