Super Smash Quest: Infinity - Characters - AnonyMan

AnonyMan


Key Stats
HP125
Exp44
Coins940
SP5/6
Melee1
Ranged3
Agility3
Resistance2
Will2
Technology3
Move Rate4 TP
Soak10%
Resist Points2

Appearance

AnonyMan is a dark black humanshape with small question marks dotting him. He has yellow arms and a yellow forehead, as well as a yellow streak on each leg, albeit very thin.

* Underneath the armor is a thin layer of brown-but-slightly-red hair on his head with sideburns, and a stubby beard around most of the chin. His eyes are blue like electricity. He seems in good shape: visible muscles and a keen figure. He wears a sleeveless white shirt with a denim vest over it, and worn denim jeans on the legs. However, his boots and leg shields do not detach. There is a completely solid ring around his calves that keep the shield strapped on, although the boots are actually how he keeps alive; electricity is his blood.

6'1"
178lbs

History

Anony was a NetNavi designed to help rebuild the Kotobuki Internet after the Gospel scare. His role was the upholder of justice. After a few years of success, a small team decided he was worthy of being a test subject for a new line of robot masters that would integrate Netnavi technology into their systems. However, the project was cancelled after Anony was created, leaving him as the sole "Gen 2" robot master.

Capabilities
EquipmentUniques
Not implemented yet
ItemsMoves
#
WEAPONS
#

#
-Weapon 1-

ZapBuster Lv2
AnonyMan's built-in shapeshifting buster gun. Simply allows him to use non-Melee techs, and is a part of his body.
Type: Ranged
Extra: Higher Range
Extra: Charge
#

#
ARMOR
#

#
Static Boots v1.1: +1 Dodge. An upgrade to AnonyMan's boots, which generate the electricity to keep him active, they now increase his ability to quickly evade.
#

#
ITEMS
#

Metal Box *1
#
ATTACKS
#

#
-Attack 1-

Spark Wave
By charging up the ZapBuster, AnonyMan can send a shockwave of electricity tearing across the ground. Uncharged, this fires a meek electric pellet.
Damage: Tech *4
Accuracy: Ranged
Extensions: Charge
Flavor: Electric
Cost: 4 TP
#

#
-Attack 2-

ZapRing
The ZapBuster takes the shape of two electrical prongs and fires a ring of electricity at the foe, with the chance to Stun them.
Damage: Tech *4
Accuracy: Ranged
Extensions: Status Effect
Flavor: Electric
Status: Stunned
Cost: 4 TP
#

#
-Attack 3-

Lock-On Satellite
The ZapBuster generates a small drone that lands on the ground. It then searches for a target (can be dodged), and if found, floats into the air and fires.
This can be picked up if the Dodge check beats the Acc roll by X amount (decided by GM)
Damage: Tech *4
Accuracy: Ranged +2
Extensions: More Accurate
Flavor: Item
Cost: 4 TP
#

#
-Attack 4-

Air Shot
The ZapBuster spins a turbine that shoots out a forceful burst of air, shoving the opponent away.
Damage: Tech *4
Accuracy: Ranged
Flavor: Wind
Extensions: Status Effect
Status: Knockback
Cost: 4 TP
#