Super Smash Quest² is an IRC (Internet Relay Chat) role-playing game. In it, players commonly take the role of adventurers exploring an unknown world (based on many video game franchises), attempting to make sense of its many mysteries. It is hosted on irc.sorcery.net:6667 #supersmashrpg and can be accessed with any IRC client.
Super Smash Brothers ; Super Smash Quest ; Metal_Man88 ; RPG ; IRC ; Sorcerynet ; roleplaying ; RPing ; surreal ; Mario ; Sonic ; MUD ; Super Smash Brothers: Melee ; Super Smash Brothers: Brawl ; SSB ; SSB:M ; SSBM ; SSB:B ; SSBB ; SSQ² ; combat ; adventure ; Exalted ; dice ; roleplay

Super Smash Quest² - Characters

Trigger


Key Stats
HP154
Exp8
Coins0
Athletics2
Defense3
Diplomacy2
Initiative3
Intelligence2
Melee3
Search2
Technology3
Will3

Appearance

Is about 5'5" and has the appearance of a 16 year old (is actually around 23 years old), wears a black zip up hoodie with the sleeves rolled up to look like a thick t-shirt, wears a plain green t-shirt under the hoodie with blue jeans and sneakers. Has medium to long brown hair with blue eyes.

History

Capabilities
ItemsMoves
Smithy's Better Sword: (Accuracy: Melee + 1; Damage: 22; Rate: 2)

Rinith's Echidna White Stone Saber (Currently borrowing) -- Damage 17 -- Rate 2 -- Accracy Melee + 2 -- Blinds on a roll that beats dodge by 2
Attack 1: Paralyzing Jab: (Rate 2, Melee + 1, 7 damage, Fatigue status effect) Punches the enemy in the stomach, knocking the wind out of him. If sucsessful, causes the enemy to spend a turn trying to regain its composure.

Attack 2: Power Suplex: (Rate 1, Melee + 1, 15 damage, Fatigue status effect) Grabs an enemy and slams him to the ground with great force. Possible status effect: dazed

Attack 3: Power Combo: (Rate 2, Melee + 1, 14 damage, High Knockback.) Strings together a couple of powerful jabs and kicks and ends the combo by landing a super kick to the enemy's head knocking him back a couple feet.

Attack 4: Breaking Point: (Rate 2, Melee + 2, 9 damage) Grows stronger as you have less HP. Half damage when you're above 50% HP, Normal damage below 50% HP, and Triple damage below 1/4 your max HP.