REVOLUTION - Character Sheet

Normal Attack

Name:	
EXP:

Durability
->Health: 0-100 -> *10 -> 0-1000
->Flux: 0-100 -> 0-100

Ability
->Agility: 0-100 -> *.1, then +2 -> 2-12
->Versatility: 0-100 -> *.1 + 4 -> 4-14


Offense
->Magic: 0-100 -> 0-100
->Tech: 0-100 -> 0-100

Defense
->Dodge: 0-100 -> *.25 -> 0-25
->React: 0-100 -> *.70 -> 0-70

Skills
->Insert Skill Name Here: 0-10 -> +(Insert Skill's related Attribute (AGI, or Versatility) name here) -> 0-100
->Yes you can have: 0-10 -> +(AGI/Versatility) -> 0-100
->Many Skills: 0-10 -> +(AGI/Versatility) -> 0-100

Weapons
->Insert Weapon Here
---->Format
---->Attributes
---->Of
---->Weapon like this

Armor
->Insert Armor Here
---->Same
---->Attribute
---->Formatting
---->Here

Attacks
->Attack Name here
-->Insert Type here (Type A or Type B?)
-->0-100%ACC, 0-100% DMG
-->Weapon Name Here (If it uses a weapon)
-->Range here (Short, Mid, or Long? Remember to apply penalties for it being more than short range)
---->Resulting Accuracy (to be used in the aXX part of the aXXdXX diceroll) ACC, Resulting DMG (the final number used to subtract from the health of people who are hit by it) DMG

Equipment
->Slot 1
-->Insert Equipment Name Here (Insert quality of Equipment here, e.g. Fancy Equipment, Mundane Equipment, etc)
---->The Description of the Equipment/what it does goes here
->Slot 2
-->You can use all of these slots (Insert Quality of Equipment here)
---->So don't think you only have the one slot
->Slot 3
->Slot 4
->Slot 5