This is the website of Revolution, a Science-fiction-esque IRC pen-and-paper RPG hosted in #supersmashrpg.
Contained on these pages are the data of Revolution and its predecessors, as can be seen to the right (underneath "TRAVEL TO ANOTHER ERA").
To join the RPG, talk with members and staff, or just chat about stuff in general, connect your IRC client to irc.sorcery.net.
September 11th, 2012
August 13th, 2012
July 17th, 2012
Did another System update, this one mostly covering in-battle stuff. More work to come... slowly.
June 2nd, 2012
I updated the system yet again. I'm working on a major change with the help of Nick and Aribar. Those with sheets, keep showing up on the weekend--we're working on more anniversary sessions.
And as usual, thanks for your patience with the slow-moving updates.
May 26th, 2012
May 19th, 2012
As you might see, the site has that nifty "Era" picker. Also I updated the system. We're going to do stuff on the 23rd/24th, so if you're an old time fan or new time lurker, go ahead and join the IRC room.
May 10th, 2012
Still working on the system, apologies for my slowness. The website itself needs some more work, as, well, it's pretty clear Tridux is dead.
It's gonna be our tenth year anniversary, so I'll be sure to do SOMETHING this 23rd or 24th. If for some reason you're an old member and you have been lurking out here and not gone to the IRC room in a couple years, might be fun to see you for a day or two again.
Just a heads up: As to be expected, university and my attempts to have a life outside of the internet will continue to eat my time. Once upon a time I pretended there could be a successor to me, but it's pretty clear I'm going to be the go-to guy for the next millennia at this rate.
For some reason many people still hang around so, I figure, you guys deserve the update. Now if only I could figure out something epic to do on the anniversary...
May 7th, 2012
April 21st, 2012
April 18th, 2012
April 6th, 2012
March 18th, 2012
So I guess the three people who watch this page deserve an explanation. VEGAS has become Twisted Legacy which then became Confrontation. I then cycled through about eight bazillion systems.
I plan on actually choosing a system soon and beginning work during Spring Break. Perhaps this time I can get started again. It's been a bit too long since I've GMed for this for my comfort. Of course, the logs are still coming, as you can see.
But I don't think I need to stop GMing for this context quite yet.