This is the website of Revolution, a Science-fiction-esque IRC pen-and-paper RPG hosted in #supersmashrpg.
Contained on these pages are the data of Revolution and its predecessors, as can be seen to the right (underneath "TRAVEL TO ANOTHER ERA").
To join the RPG, talk with members and staff, or just chat about stuff in general, connect your IRC client to irc.sorcery.net.
July 8th, 2013
Hey. So I'm working on the system, sorting Perks alphabetically. Throw old shoes at me if I forget to do more. My motivation kinda malfunctions from time to time.
May 24th, 2013
Just making a note. Super Smash Quest is ELEVEN YEARS OLD. That's eleven times the average life of an IRC RP! ...Not much else to say, except I'm still working on the system, and will be referencing the old days in the IRC room. If you're an ancient person, you might be interested in joining the room too, maybe.
May 18th, 2013
Continuing work on the system here.
Eventually I should bother to actually do more work on the other stuff, like characters and site layout. For now, I'm just cleaning up the syntax mess I left behind in rushing the system together.
May 4th, 2013
Hi there everybody. It certainly has been a bit since I've put in some text, but don't worry--I've been hard at work. The system is new and still being updated. Sessions have begun again. And the site will no longer eyelaser your soul with horrifying shades of blue. How's that for some work? Well, hopefully I'll get some logs up too.
November 24th, 2012
November 19th, 2012
October 30th, 2012
October 25th, 2012
October 11th, 2012
Been a while since I made one of these, so I have two updates for you. The first is, I finished Season 3's Commentary. Go ahead, stare at the insanity. Feel your brain burst into flames.
Then after that, note the new System. We use Pathfinder for Confrontation, but I'm also developing something a bit like the old days for my next game, Revelation. I was inspired, by people who disliked my system changes... to continue changing system stuff. Naturally the Confrontation stuff is staying the same, but at the same time, I had more work to do, and it had been my mistake to ever change my mind of changing systems. Instead, I continue--to make the system I plan to use as my permanent system, after Confrontation (or earlier, if the players feel like they'd prefer it earlier.) So, that's the update. Enjoy.