This is the website of Revolution, a Science-fiction-esque IRC pen-and-paper RPG hosted in #supersmashrpg.
Contained on these pages are the data of Revolution and its predecessors, as can be seen to the right (underneath "TRAVEL TO ANOTHER ERA").
To join the RPG, talk with members and staff, or just chat about stuff in general, connect your IRC client to irc.sorcery.net.
November 26th, 2016
Hi there. I've begun work on the new system and campaign. And an all new site layout. It's the beginning of the REVOLUTION campaign. System is not done yet, and the site is gonna have some quirks going on while I change stuff, but otherwise, enjoy the new look, and look at the system while you're at it.
November 10th, 2016
September 11th, 2016
REVELATION completed a bit ago. Expect some site updates as well as some work on some other things before the next game, REVOLUTION, is up and ready. Mostly, I'm gonna work on making the site layouts look a bit... better, and tweak the system so the next game has somewhere to go EXP and stat increase-wise. (Current game kinda topped out, as expected, with most people nearing 10s in all stats.) This is, naturally, a decent time to show up and ask about the game or try to join for the next game, since there's plenty of time to go and learn the ropes before the main sessions begin.
August 20th, 2016
Cycle 2's Commentary is now up, and I'm continuing some work in the background on all of the system stuff, to boot. Also working on the archived old site a little, made it work on my host's new server anyway...
May 24th, 2016
14 years later and still going strong. Maybe not the most visible stuff going on here but stuff is going on in the room as you might expect. Hard to believe so much time has gone by... oh well, time flies.
May 7th, 2016
May 3rd, 2016
May 1st, 2016
April 30th, 2016
April 27th, 2016
March 27th, 2016
I updated the system some more. I think it can finally be version 1, after so many years of use. Of course in my parlance that still makes it "Beta"--it's by no means finished. It's just that after this point, the focus is less on wild feature changes and it's more on refining what's in there. (Although some feature changes are inevitable based on which ones actually get used/are actually useful.)