Super Smash Quest - Season 2 (Late) - System - Cubes


Cubes
Name Effect Type Enhanced Price
Accuracy +2 to attack roll per cube. Support +6 to attack roll $80
Add Foe Hits a second foe with the attack. Support
$80
Airslash Hits a horizontal line of enemies in front of you, melee only. Command
$60
Airstrike The attack comes from above or below, like meteors or pillars of flame. Command
$70
Area X2 Doubles the attack's area. Support
$75
Astral Attack enemies with astrological energies. Element
$70
Berserk Enemy attacks nearest person with normal attacks for 1.5x damage. Status
$90
Cat …Throw Cats at people! Element Lots of Cats! $70
Chain Hits amount of enemies equal to 1/2 lev or INT/WIS bonus, which ever is higher. Support
$60
Confuse Enemy acts randomly. Status
$100
Counter You can use this attack to counter enemy attacks. Support
$700
Crosscut Adds extra attack at highest bonus. Command
$90
Cure For each cube, you get d8 curing power. Element 3d8 Curing $120
Damage 1.5x Adds another 1/2 damage to your attack. Support
$90
Darkness Element
$150
Death Instant kill for 5 HD per cube, on failed will save. Element 15 HD Death $100
Debarrier Destroys barrier, shell, and reflect effects Element
$80
Delay Attack is activated in a few rounds. Target is decided then. Support
$70
Dispel Two Debarrier cubes dispel magic. Element
$160
Doublecast Cast the attack twice. Support
$100
Earth (Quake) Reflex save avoids being knocked prone. Element
$90
Element Adds another die of damage for whatever element cube you use to all attacks. Support Depends on cube $65
Energy Beam Fires a long beam that goes around and through enemies. Command
$100
Energy Cone Fires a huge cone of energy, like a breath weapon. Command
$75
Esuna Uses one cube to remove bad status. Element N/A $50
Explode Creates an explosion, hitting a sphere shaped region. Command
$80
Final Attack Attack is used upon death. Support
$90
Fire Sets things on fire. Element
$70
Gravity Crush the enemy--literally! Element
$70
Haste Gives you another action. Status Hastega $100
HP Absorb Absorbs 10% of damage and makes it HP to heal you. Support
$80
Ice Fort save avoids being frozen for (cube)d4 rounds. Element 3d4 Freeze $120
Jump Make a tertiary jump. Command Moon Jump $90
Life 1 cube restores 1 person to 30%, 2 for the party, 3 is full life. Element Full Life $130
Light Destroy people with holy energy. Element
$150
Lightning Zap the enemy silly. Element
$70
Maximize Dice are always maximum. Support
$200
Mug If the attack hits, you steal from opponent. Support
$50
Multi-Hit Attack once more, but with -4. Each extra attack is at -2 penalty to the whole attack group. Command 2 cube: make -2 and -1 $100
Mushroom Heals d12HP/round. Status 3d12 $100
Poison (Bio) Failed Fort Save causes d4 damage per round per cube. Element 3d4 Poison $100
Power Hit Weapon deals 1 more hit dice of damage, if it is a melee weapon. Command
$80
Power Shot Weapon deals 1 more hit dice of damage, if it is a ranged weapon. Command
$80
Protect Gives d4+INT Mod DR. 1 cubes give it to all party members. D4 more DR per extra cube. Status
$80
Range X2 Range is doubled. Support
$50
Scarecrow Enemies can only use magic or special attacks. Status
$60
Shell Same as protect, but against spells. Status
$50
Shockwave Creates a circular ground ripple to knock enemies around. Command
$85
Silence Enemy can't use magic or special attacks. Status
$90
Sleep Enemies sleep for an amount of rounds equal to 1/2 your level. Status 1.5 rounds $90
Slow Takes 1 action from the enemy. Status Stop $100
Sonar Ignores Hardness of objects. Element
$60
Status Adds the status effect to normal attacks. Support Depends on cube $70
Ultima Ultimate Destruction Energy Element
$150
Water Hit the enemy with water. Element
$70
Wind Enemies avoid being blown over via reflex save. Element
$90
Wood Hit the enemy with wood! Element
$60