| Bob-omb Launcher |
4d10 |
1 |
Launcher |
20 |
X3 |
Explode |
32000 |
2 |
This huge launcher can blow a hole in any enemy… and your pocketbook. |
| Bomb Hat |
10 |
3 |
Launcher |
19-20 |
X2 |
Light |
0 |
1 |
Put on this weird hat. Now you can throw hundreds of bombs at anyone you want! |
| Bow and Arrow |
2d6 |
1 |
Archaic |
19-20 |
X3 |
Accuracy |
0 |
3 |
This magical bow bestows +4 to the attack rolls when used. |
| Bowling Ball |
3d6 |
1 |
Boomerang |
19-20 |
X2 |
|
0 |
3 |
Talk about a weird weapon. You throw it at the enemy, and it'll bash them good… then return to you! |
| Centaur Flash |
10 |
1 |
Buster |
19-20 |
X3 |
All |
0 |
2 |
This weapon of mass destruction hits all nearby enemies, and pierces DR. All enemies must do a reflex save of DC 10 + Dex Mod + Level, |
| Cornerian F-1 Blaster |
2d6 |
3 |
Pistol |
19-20 |
X2 |
|
3380 |
4 |
The standard sidearm of the Cornerian Military. |
| Cornerian F-2 Blaster |
4d6 |
2 |
Pistol |
18-20 |
X2 |
Explode |
10140 |
3 |
A heavy pistol reserved for elite Cornerian troopers. |
| Crash Bomb |
2d8 |
1 |
Launcher |
20 |
X3 |
Explode |
0 |
2 |
Throw a bomb on the enemy. One round later, it explodes. They can be set on a timer, too! |
| Cube Blaster |
d1 |
1 |
Faust |
20 |
X2 |
Cube Assault |
20000 |
10 |
Fill this thing up, and you've got a special attack that acts as a weapon! |
| DVD Launcher |
3d8 |
3 |
Rifle |
17-20 |
X3 |
Armor Pierce |
0 |
4 |
Metal's old weapon of choice. These DVDs/CDs can cut down signposts easily! |
| E-001 Laser Pistol |
2d8 |
1 |
Pistol |
20 |
X2 |
Armor Pierce |
6760 |
2 |
Robotnik's weapon of choice. It pierces armor! |
| E-101 Rifle |
3d8 |
3 |
Rifle |
19-20 |
X2 |
Accuracy |
15500 |
4 |
A highly accurate rifle. +4 to accuracy when used to shoot. |
| E-1337 |
5d10 |
3 |
Rifle |
18-20 |
X4 |
Explode |
0 |
0 |
This is a copy of Oak's Pseudo-cube rifle. It is a weapon of mass destruction. |
| Fairy Slingshot |
d6 |
3 |
Archaic |
20 |
X3 |
Random Ammo |
0 |
4 |
Link himself used one of these. They can use almost anything as ammo. |
| Flamethrower |
2d8 |
1 |
Launcher |
20 |
X2 |
Spray |
0 |
2 |
This dangerous weapopn floods the area with flame. All targets must beat DC 20 reflex save or burrrrrrrn. |
| FLUDD |
3d6 |
3 |
Machinegun |
20 |
X2 |
Water Element |
8700 |
5 |
This specially-made weapon can put out any fire. |
| Frozen Punisher |
2d6 |
1 |
Rifle |
19-20 |
X2 |
Insta-Freeze |
0 |
4 |
A great rifle, it instantly freezes enemies for 2 rounds if you get a 4 on a d4 roll. |
| Golden Gun |
d1 |
1 |
Pistol |
17-20 |
X4 |
Insta-Death |
0 |
1 |
A tricky gun to use. If you hit an enemy with below 5 HD, it dies. If you get a crit, almost anything else dies. However, it has no effect against armored opponents. |
| Harpoon Gun |
2d12 |
1 |
Launcher |
19-20 |
X3 |
Grapple |
0 |
3 |
Talk about a nasty weapon. Launch the harpoon into the opponent, then either drag them to your feet or tear the harpoon out for additional damage! |
| Laser Gloves |
2d8 |
2 |
Faust |
19-20 |
X2 |
|
0 |
1 |
When used in pairs, you can easily punch down buildings. A great weapon, as it is totally invisible to all but the person wearing it. |
| Lightning Rod |
d1 |
1 |
Wand |
19-20 |
X3 |
Magic Charges |
0 |
6 |
This weird weapon holds a lot of cubes. It also comes with 50 charges of Lightning (Lightning + Lightning + Lightning + Airstrike) |
| Megaman Buster |
2d6 |
2 |
Buster |
18-20 |
X2 |
Ability Swap |
0 |
2 |
This is the base for a wide variety of different weapons. Each one adds a new ability. |
| Mirror Wand |
3d6 |
1 |
Wand |
19-20 |
X2 |
|
0 |
5 |
This amazing wand can be used to reflect enemy attacks, create optical illusions, and more! |
| Moonraker |
3d8 |
2 |
Rifle |
19-20 |
X3 |
Armor Pierce |
17500 |
2 |
This premium rifle is the weapon of choice for maniacs in outer space. |
| QH Rifle |
3d8 |
3 |
Rifle |
20 |
X2 |
Electric Element |
0 |
0 |
This weird rifle is only for those who are cost-consious. They are ill-fit for any normal Quester to use… |
| Railgun |
3d10 |
2 |
Rifle |
18-20 |
X3 |
SuperSonic |
0 |
3 |
This powerful gun shoots projectiles at SUPERSONIC speeds. Thus, the opponent is denied DEX mod to Defense. |
| Skull Barrier |
3d6 |
1 |
Buster |
20 |
X3 |
Defensive |
0 |
2 |
This weird thing blocks 3d6 damage, when activated. |
| Slasher |
2d10 |
1 |
Boomerang |
19-20 |
X3 |
Hit-All |
0 |
4 |
A mock-up of Alys's old slashers. This weapon hits all enemies at once. |
| Stardust 9000 |
3d10 |
3 |
Pistol |
18-20 |
X3 |
Accuracy |
0 |
6 |
The most accurate pistol in the multiverse. It has +4 to all rolls involving it and accuracy. |
| Thunder Beam |
3d6 |
3 |
Buster |
19-20 |
X3 |
Electric Element |
0 |
2 |
Zap all your opponents to bits, using this electric gun. |
| X's Arm Cannon |
2d8 |
2 |
Buster |
20 |
X2 |
Charge |
0 |
3 |
This weapon can easily be charged, or used to swap between other weapons. |
| Zapper |
2d6 |
3 |
Pistol |
19-20 |
X2 |
Accuracy |
0 |
3 |
The trusty Zapper from the NES, now in laser gun form. It has +4 to all attack rolls with it. |