Super Smash Quest - Season 2 (Late) - System - Ranged Weapons (Unreleased)


Ranged Weapons (Revised)
Name Damage Firing Rate Type Critical Range Critical Damage Special Price Cube Slots Description
Bob-omb Launcher 4d10 1 Launcher 20 X3 Explode 32000 2 This huge launcher can blow a hole in any enemy… and your pocketbook.
Bomb Hat 10 3 Launcher 19-20 X2 Light 0 1 Put on this weird hat. Now you can throw hundreds of bombs at anyone you want!
Bow and Arrow 2d6 1 Archaic 19-20 X3 Accuracy 0 3 This magical bow bestows +4 to the attack rolls when used.
Bowling Ball 3d6 1 Boomerang 19-20 X2
0 3 Talk about a weird weapon. You throw it at the enemy, and it'll bash them good… then return to you!
Centaur Flash 10 1 Buster 19-20 X3 All 0 2 This weapon of mass destruction hits all nearby enemies, and pierces DR. All enemies must do a reflex save of DC 10 + Dex Mod + Level,
Cornerian F-1 Blaster 2d6 3 Pistol 19-20 X2
3380 4 The standard sidearm of the Cornerian Military.
Cornerian F-2 Blaster 4d6 2 Pistol 18-20 X2 Explode 10140 3 A heavy pistol reserved for elite Cornerian troopers.
Crash Bomb 2d8 1 Launcher 20 X3 Explode 0 2 Throw a bomb on the enemy. One round later, it explodes. They can be set on a timer, too!
Cube Blaster d1 1 Faust 20 X2 Cube Assault 20000 10 Fill this thing up, and you've got a special attack that acts as a weapon!
DVD Launcher 3d8 3 Rifle 17-20 X3 Armor Pierce 0 4 Metal's old weapon of choice. These DVDs/CDs can cut down signposts easily!
E-001 Laser Pistol 2d8 1 Pistol 20 X2 Armor Pierce 6760 2 Robotnik's weapon of choice. It pierces armor!
E-101 Rifle 3d8 3 Rifle 19-20 X2 Accuracy 15500 4 A highly accurate rifle. +4 to accuracy when used to shoot.
E-1337 5d10 3 Rifle 18-20 X4 Explode 0 0 This is a copy of Oak's Pseudo-cube rifle. It is a weapon of mass destruction.
Fairy Slingshot d6 3 Archaic 20 X3 Random Ammo 0 4 Link himself used one of these. They can use almost anything as ammo.
Flamethrower 2d8 1 Launcher 20 X2 Spray 0 2 This dangerous weapopn floods the area with flame. All targets must beat DC 20 reflex save or burrrrrrrn.
FLUDD 3d6 3 Machinegun 20 X2 Water Element 8700 5 This specially-made weapon can put out any fire.
Frozen Punisher 2d6 1 Rifle 19-20 X2 Insta-Freeze 0 4 A great rifle, it instantly freezes enemies for 2 rounds if you get a 4 on a d4 roll.
Golden Gun d1 1 Pistol 17-20 X4 Insta-Death 0 1 A tricky gun to use. If you hit an enemy with below 5 HD, it dies. If you get a crit, almost anything else dies. However, it has no effect against armored opponents.
Harpoon Gun 2d12 1 Launcher 19-20 X3 Grapple 0 3 Talk about a nasty weapon. Launch the harpoon into the opponent, then either drag them to your feet or tear the harpoon out for additional damage!
Laser Gloves 2d8 2 Faust 19-20 X2
0 1 When used in pairs, you can easily punch down buildings. A great weapon, as it is totally invisible to all but the person wearing it.
Lightning Rod d1 1 Wand 19-20 X3 Magic Charges 0 6 This weird weapon holds a lot of cubes. It also comes with 50 charges of Lightning (Lightning + Lightning + Lightning + Airstrike)
Megaman Buster 2d6 2 Buster 18-20 X2 Ability Swap 0 2 This is the base for a wide variety of different weapons. Each one adds a new ability.
Mirror Wand 3d6 1 Wand 19-20 X2
0 5 This amazing wand can be used to reflect enemy attacks, create optical illusions, and more!
Moonraker 3d8 2 Rifle 19-20 X3 Armor Pierce 17500 2 This premium rifle is the weapon of choice for maniacs in outer space.
QH Rifle 3d8 3 Rifle 20 X2 Electric Element 0 0 This weird rifle is only for those who are cost-consious. They are ill-fit for any normal Quester to use…
Railgun 3d10 2 Rifle 18-20 X3 SuperSonic 0 3 This powerful gun shoots projectiles at SUPERSONIC speeds. Thus, the opponent is denied DEX mod to Defense.
Skull Barrier 3d6 1 Buster 20 X3 Defensive 0 2 This weird thing blocks 3d6 damage, when activated.
Slasher 2d10 1 Boomerang 19-20 X3 Hit-All 0 4 A mock-up of Alys's old slashers. This weapon hits all enemies at once.
Stardust 9000 3d10 3 Pistol 18-20 X3 Accuracy 0 6 The most accurate pistol in the multiverse. It has +4 to all rolls involving it and accuracy.
Thunder Beam 3d6 3 Buster 19-20 X3 Electric Element 0 2 Zap all your opponents to bits, using this electric gun.
X's Arm Cannon 2d8 2 Buster 20 X2 Charge 0 3 This weapon can easily be charged, or used to swap between other weapons.
Zapper 2d6 3 Pistol 19-20 X2 Accuracy 0 3 The trusty Zapper from the NES, now in laser gun form. It has +4 to all attack rolls with it.