Super Smash Quest - Season 2 (Early) - System - Rolls and damages for special moves


Move Level 1 (Alpha) Level 2 (Beta) Level 3 (Gamma) Level 4 (Epsilon) Level 5 (Omega)
Red Fireball SPD Check for 5 HP 2 SPD Check for 5 HP each 2 SPD Check for 10 HP each 3 SPD Check for 10 HP each 4 SPD Check for 10 HP each
Mario Tornado STR Check & d5; 5 HP + extra roll STR Check and d10; 5 HP + extra roll STR Check+1 and d10; 5 HP + extra roll STR Check+1 and d15; 5 HP + extra roll STR Check+2 and d15; 5 HP + extra roll
Super Jump Punch STR Check & d5; 5 HP + extra roll; coins = extra roll STR Check and d10; 5 HP + extra roll; coins = extra roll STR Check+1 and d10; 5 HP + extra roll; coins = extra roll STR Check+1 and d15; 5 HP + extra roll; coins = extra roll STR Check+2 and d15; 5 HP + extra roll; coins = extra roll
Super Cape STR Check for 5 HP STR Check and d5 for 5 HP and possible stun STR Check and d5 for 10 HP and possible stun STR Check+1 and d5 for 10 HP and possible stun STR Check+1 for 10 HP; auto stun
Quick Attack STR Check for 5 HP 2 STR Check for 5 HP each 2 STR Check for 10 HP each 2 STR Check+2 for 10 HP each 3 STR Check+2 for 10 HP each
Fire Breath 3 SPD Check for 3 HP each; recharge after 5 SPD Check for 3 HP each; recharge after 5 SPD Check for 5 HP each; recharge after 8 SPD Check for 5 HP each; recharge after 8 SPD Check for 5 HP each; no recharge
Koopa Klaw STR Check for 15 HP STR Check and d5 for 15 HP and possible bite (5 HP) STR Check and d5 for 15 HP and possible bite (10 HP) STR Check and 2d5 for 15 HP and possible bites (10 HP each) STR Check and 3d5 for 15 HP and possible bites (10 HP each)
Toad Counter no roll; protected by projectiles no roll; physical attackers get hurt 5 HP no roll; physical attackers get hurt 10 HP no roll; physical attackers get hurt 15 HP no roll; physical attackers get hurt 20 HP
Item Pull SPD Check for 10 HP; two-turn move SPD Check and d3 for 10 or 20 HP; two-turn move SPD Check and d5 for 10 HP, 20 HP, or item; two-turn move SPD Check and d5 for 10 HP, 20 HP, or item; one-turn move SPD Check and d9 for 10 HP, 20 HP, item, or KO veggie; 1 turn
Parasol Uppercut STR Check for 10 HP STR Check for 15 HP STR Check+1 for 15 HP STR Check+2 for 15 HP STR Check+2 for 20 HP
Egg Lay STR Check and d5 for 5 HP and possible stun STR Check for 5 HP; auto stun STR Check for 10 HP; auto stun STR Check+1 for 10 HP; auto stun STR Check+1 for 10 HP; 2 rounds auto stun
Hip Drop STR Check for 15 HP STR Check for 15 HP; 5 HP to grounders nearby STR Check for 20 HP; 5 HP to grounders nearby STR Check+1 for 20 HP; 5 HP to grounders nearby STR Check+1 for 20 HP; 10 HP to grounders nearby
Egg Toss SPD Check for 15 HP SPD Check+1 for 15 HP SPD Check+1 for 20 HP SPD Check+2 for 20 HP SPD Check+2 for 25 HP; 5 HP for those slightly out of range
Rumble Tumble Egg STR Check for 15 HP; one enemy only STR Check+1 for 15 HP; one enemy only STR Check+1 for 15 HP; all enemies possible STR Check+1 for 20 HP; all enemies possible STR Check+1 for 25 HP; all enemies possible
Giant Punch Lv 1 only: STR Check for 10 HP Lv 2 possible: STR Check for 25 HP (after charge) Lv 3 possible: d20 for 50 HP (after 2 charges) Lv 2 reached: d20 for 25 or 50 HP (depends on charge) Lv 3 reached: d20 for 50 HP
Hand Slap STR Check for 15 HP to foe or 5 HP to friend 2 STR Check for 15 HP each to foe or 5 HP each to friend 3 STR Check for 15 HP each to foe or 5 HP each to friend 4 STR Check for 15 HP each to foe or 5 HP each to friend 5 STR Check for 15 HP each to foe or 5 HP each to friend
Spinning Kong STR Check for 10 HP STR Check for 15 HP STR Check+1 for 15 HP STR Check+1 for 20 HP STR Check+2 for 20 HP
Headbutt STR Check and d5 for 15 HP and possible stun STR Check for 15 HP; auto stun STR Check for 20 HP; auto stun STR Check+1 for 20 HP; auto stun STR Check+1 for 25 HP; auto stun
Falcon Kick STR Check for 15 HP; one enemy only STR Check for 20 HP; one enemy only STR Check for 20 HP; all enemies possible STR Check+1 for 20 HP; all enemies possible STR Check+2 for 20 HP; all enemies possible
Falcon Dive STR Check for 15 HP STR Check for 20 HP STR Check+1 for 20 HP STR Check+2 for 20 HP STR Check+3 for 20 HP
Raptor Boost STR Check for 10 HP STR Check+1 for 10 HP STR Check+1 for 15 HP STR Check+2 for 15 HP STR Check+2 for 20 HP
Fox's Blaster 10 SPD Check for 2 HP each 10 SPD Check for 3 HP each 10 SPD Check+1 for 3 HP each 10 SPD Check+1 for 4 HP each 10 SPD Check+2 for 4 HP each
Fire Fox STR Check for 10 HP STR Check for 15 HP STR Check+1 for 15 HP STR Check+1 for 20 HP STR Check+2 for 20 HP
PK Flash SPD Check-1; level 1 does 5 HP; level 2 does 25 HP SPD Check; level 1 does 5 HP; level 2 does 25 HP SPD Check+1; level 1 does 5 HP; level 2 does 25 HP SPD Check+1; level 1 does 10 HP; level 2 does 30 HP SPD Check+1 for 30 HP; always level 2
PK Thunder SPD Check for 5 HP, or 2 SPD Check for 25 HP SPD Check+1 for 5 HP, or 2 SPD Check+1 for 25 HP SPD Check+1 for 10 HP, or 2 SPD Check+1 for 30 HP SPD Check+2 for 10 HP, or 2 SPD Check+2 for 30 HP SPD Check+3 for 10 HP, or 2 SPD Check+3 for 30 HP
Ice Shot SPD Check for 5 HP SPD Check and d5 for 5 HP and possible stun SPD Check and d5 for 10 HP and possible stun SPD Check+1 and d5 for 10 HP and possible stun SPD Check+1 and d5 for 15 HP and possible stun
Blizzard SPD Check for 10 HP SPD Check and d5 for 10 HP and possible stun SPD Check and d5 for 15 HP and possible stun SPD Check+1 and d5 for 15 HP and possible stun SPD Check+1 and d5 for 20 HP and possible stun
Belay STR Check for 10 HP STR Check+1 for 10 HP STR Check+1 for 15 HP STR Check+2 for 15 HP STR Check+3 for 15 HP
Squall Hammer STR Check for 10 HP STR Check+1 for 10 HP STR Check+1 for 15 HP STR Check+1 for 20 HP STR Check+2 for 20 HP
Inhale STR Check for swallow; 10 HP for spitting out STR Check for swallow; 5 HP for copying ability STR Check+1 for swallow; 10 HP for spit or 5 HP for copy STR Check+2 for swallow; 10 HP for spit or 5 HP for copy STR Check+2 for swallow; 15 HP for spit or 10 HP for copy
Stone Drop STR Check for 10 HP STR Check and d3 for 10 HP or 20 HP & auto stun STR Check and d5 for 10 HP, 20 HP & auto stun, or 25 HP STR Check+1 and d5 for 10 HP, 20 HP & auto stun, or 25 HP STR Check+1 and d9 for 10 HP, 20 HP auto stun, 25 HP, or KO stone
Final Cutter STR Check for 10 HP; up and down motion only 2 STR Check for 10 HP each; up and down + projectile (1) 2 STR Check+1 for 10 HP each; up and down + projectile (1) 2 STR Check+1 for 10 HP each; up and down + projectile (all) 2 STR Check+1 for 15 HP each; up and down + projectile (all)
Pop Star Hammer STR Check for 10 HP STR Check+1 for 10 HP STR Check+1 for 15 HP STR Check+1 for 20 HP STR Check+2 for 20 HP
Drop Bomb SPD Check for 5 HP 2 SPD Check for 5 HP each 3 SPD Check for 5 HP each 4 SPD Check for 5 HP each 5 SPD Check for 5 HP each
Screw Attack STR Check & d5; 5 HP + extra roll STR Check and d10; 5 HP + extra roll STR Check+1 and d10; 5 HP + extra roll STR Check+1 and d15; 5 HP + extra roll STR Check+2 and d15; 5 HP + extra roll
Needles 3 SPD Check for 3 HP each 6 SPD Check for 3 HP each 6 SPD Check for 4 HP each 10 SPD Check for 4 HP each 10 SPD Check for 5 HP each
Shiek-a-port STR Check for 10 HP STR Check+1 for 10 HP STR Check+1 for 15 HP STR Check+2 for 15 HP STR Check+2 for 20 HP
Whip STR Check for 5 HP STR Check for 10 HP STR Check+1 for 10 HP STR Check+2 for 10 HP STR Check+2 for 15 HP
Green Fireball SPD Check for 5 HP 2 SPD Check for 5 HP each 2 SPD Check for 10 HP each 3 SPD Check for 10 HP each 4 SPD Check for 10 HP each
Luigi Cyclone STR Check for 10 HP STR Check+1 for 10 HP STR Check+2 for 10 HP STR Check+2 for 15 HP STR Check+2 for 20 HP
Sing STR Check for one round stun (must beat enemy AC by 5) STR Check for one round stun (must beat enemy AC by 3) 2 STR Check for two rounds stun (must beat enemy AC by 3) 2 STR Check for two rounds stun (must beat enemy AC by 2) 3 d20 for three rounds stun (must beat enemy AC by 2)
Pound STR Check for (STR / 2)+3 HP STR Check for (STR / 2)+5 HP STR Check+1 for (STR / 2)+5 HP STR Check+1 for (STR / 2)+7 HP STR Check+2 for (STR / 2)+7 HP
Chef 2 SPD Check for 10 HP each 3 SPD Check for 10 HP each 3 SPD Check for 15 HP each 3 SPD Check+1 for 15 HP each 4 SPD Check+1 for 15 HP each
Fire STR Check for 5 HP STR Check+1 for 5 HP STR Check+2 for 5 HP STR Check+2 for 10 HP STR Check+3 for 10 HP
Judgement STR Check and d2; damage depends on hammer STR Check and d4; damage depends on hammer STR Check and d6; damage depends on hammer STR Check and d8; damage depends on hammer STR Check and d9; damage depends on hammer
Shield Breaker Lv 1 only: STR Check for 5 HP Lv 1 only: STR Check for 10 HP Lv 2 possible; STR Check for 20 HP and auto stun (after charge) STR Check+1 for 10 HP or 20 HP and auto stun (depends on charge) Lv 2 reached: STR Check for 20 HP and auto stun
Dolphin Slash STR Check for 10 HP STR Check for 15 HP STR Check+1 for 15 HP STR Check+1 for 20 HP STR Check+2 for 20 HP
Swords Dance STR Check for 5 HP 2 STR Check for 5 and 10 HP (consecutive) 3 STR Check for 5, 10, and 15 HP (consecutive) 4 STR Check for 5, 10, 15, and 20 HP (consecutive) 4 STR Check+1 for 5, 10, 15, and 20 HP (consecutive)
Kokiri Spin Attack STR Check for 5 HP 2 STR Check for 5 HP each 3 STR Check for 5 HP each 4 STR Check for 5 HP each 5 STR Check for 5 HP each
Baby Jolt SPD Check for 5 HP SPD Check and d5 for 5 HP and possible stun SPD Check and d5 for 10 HP and possible stun SPD Check+1 and d5 for 10 HP and possible stun SPD Check+1 for 10 HP; auto stun
Baby Bolt STR Check for 15 HP STR Check and d5 for 15 HP and possible stun STR Check and d5 for 20 HP and possible stun STR Check+1 and d5 for 20 HP and possible stun STR Check+1 for 20 HP; auto stun
Baby Bash Lv 1 only: STR Check for 5 HP Lv 2 possible: STR Check for 20 HP (after charge) STR Check+1 for 5 or 20 HP (depends on charge) STR Check+1 for 10 or 25 HP (depends on charge) Lv 2 reached: STR Check+1 for 25 HP
Meta Sword Shot SPD Check for 10 HP; one enemy only SPD Check for 15 HP; one enemy only SPD Check+1 for 15 HP; one enemy only SPD Check+1 for 15 HP; all enemies possible SPD Check+1 for 20 HP; all enemies possible
Meta Wave SPD Check for 10 HP; one enemy only SPD Check for 15 HP; one enemy only SPD Check+1 for 15 HP; one enemy only SPD Check+1 for 15 HP; all enemies possible SPD Check+1 for 20 HP; all enemies possible
Meta Tornado STR Check for 10 HP STR Check for 15 HP STR Check+1 for 15 HP STR Check+2 for 15 HP STR Check+2 for 20 HP
Meta Glide STR Check for 10 HP STR Check for 15 HP STR Check+1 for 15 HP STR Check+2 for 15 HP STR Check+2 for 20 HP
Vulcan Punch SPD Check for 5 HP SPD Check for 10 HP SPD Check+1 for 10 HP SPD Check+1 for 15 HP SPD Check+2 for 15 HP
Double Kick 2 STR Check for 5 HP each 2 STR Check+1 for 5 HP each 2 STR Check+1 for 10 HP each 2 STR Check+2 for 10 HP each 2 STR Check+3 for 10 HP each
Rising Break STR Check for 10 HP STR Check+1 for 10 HP STR Check+1 for 15 HP STR Check+2 for 15 HP STR Check+3 for 15 HP
Vulcan Grab STR Check for 15 HP STR Check and d5 for 15 HP and possible punch (+5) STR Check+1 and d5 for 15 HP and possible punch (+5) STR Check+1 and 2d5 for 15 HP and possible punches (+5 each) STR Check+2 and 2d5 for 15 HP and possible punches (+5 each)
Peach Bomber STR Check for 10 HP STR Check for 20 HP STR Check+1 for 20 HP STR Check+1 and d5 for 20 HP and possible stun STR Check+1 and d5 for 25 HP and possible stun
PK Fire SPD Check for 5 HP SPD Check and d5 for 5 HP and possible stun (+10) SPD Check+1 and d5 for 5 HP and possible stun (+10) SPD Check+1 and d5 for 10 HP and possible stun (+10) SPD Check+2 and d5 for 10 HP and possible stun (+10)
Charge Shot Lv 1 only: SPD Check for 5 HP Lv 2 possible: SPD Check for 20 HP (after charge) Lv 3 possible: SPD Check for 40 HP (after 2 charges) Lv 2 reached: SPD Check for 20 or 40 HP (depends on charge) Lv 3 reached: SPD Check for 40 HP
Green Missile Lv 1: STR Check and d5 for 5 HP and possible misfire (+10) Lv 2 possible: STR Check for 15 HP (after charge) STR Check+1 and d5 for 5 HP (+10 misfire) or d20+1 for 15 (charge) STR Check+2 and d5 for 5 HP (+10 misfire) or d20+1 for 15 (charge) STR Check+2 and d5 for 5 HP (+20 misfire) or d20+1 for 25 (charge)
Rollout Lv 1 only: STR Check for 5 HP; one enemy only Lv 2 possible: STR Check for 15 HP; one enemy only STR Check+1 for 5 or 15 HP (depends on charge); one enemy only STR Check+1 for 5 or 15 HP (depends on charge); charge can hit all Lv 2 reached: STR Check+1 for 15 HP; all enemies possible
Hypnosis STR Check and d5 for possible one-round stun STR Check and 2d5 for two rounds stun STR Check and 3d5 for three rounds stun STR Check and 4d5 for four rounds stun STR Check and 5d5 for five rounds stun
Flaming Jump Punch STR Check for 5 HP STR Check and d5 for 5 HP and possible flaming (+20) STR Check+1 and d5 for 5 HP and possible flaming (+20) STR Check+1 and d5 for 10 HP and possible flaming (+20) STR Check+1 for 30 HP; always flaming
Confusion STR Check for 10 HP; twirl opponents, stop projectiles STR Check and d5 for 10 HP and possible confusion STR Check+1 and d5 for 10 HP and possible confusion STR Check+1 and d5 for 15 HP and possible confusoin STR Check+1 for 15 HP; auto confusion
Oil Panic no roll to absorb (one only); SPD Check for same damage no roll to absorb (up to two); SPD Check for same damage no roll to absorb (up to two); SPD Check for up to double damage no roll to absorb (up to three); SPD Check for up to double damage no roll to absorb (up to three); SPD Check for up to triple damage
Marth's Counter no roll; deals back same damage no roll; deals back +5 damage no roll; deals back +10 damage no roll; deals back +15 damage no roll; deals back +20 damage
Mirror d20 for mirroring d20+2 for mirroring d20+4 for mirroring d20+6 for mirroring d20+8 for mirroring
Psi Thunder SPD Check for 15 HP 2 SPD Check for 15 HP each 3 SPD Check for 15 HP each 4 SPD Check for 15 HP each 5 SPD Check for 15 HP each
Psi Teleport STR Check for 10 HP STR Check+1 for 10 HP STR Check+1 for 15 HP STR Check+2 for 15 HP STR Check+2 for 20 HP
Psi Starstorm 5 SPD Check for 3 HP each 5 SPD Check for 5 HP each 5 SPD Check+1 for 5 HP each 10 SPD Check+1 for 5 HP each 10 SPD Check+2 for 5 HP each
Geno Beam Lvs 1 & 2 possible; SPD Check for 10 or 25 HP (charge) Lv 3 possible; SPD Check for 50 HP (after charge) Lv 4 possible; SPD Check for 75 HP (after charges) SPD Check+1 for 10, 25, 50, or 75 HP (depends on charge) Lv 2 reached: SPD Check+1 for 25, 50, or 75 (depends on charge)
Geno Boost d20; 1-10 is +10 defense, 11-20 is +10 offense d20; 1 and 20 are both O and D d20; 1, 2, 19, and 20 are O and D d20; 1-3, 18-20 are O and D d20; 1-4, 17-20 are O and D
Geno Whirl STR Check for 15 HP STR Check for 20 HP STR Check+1 for 20 HP STR Check+2 for 20 HP STR Check+2 and d9 for 20 HP and possible kill
Geno Flash Lvs 1 & 2 possible; SPD Check for 5 or 20 HP (charge) Lv 3 possible; SPD Check for 40 HP (after charge) Lv 4 possible; SPD Check for 60 HP (after charges) SPD Check+1 for 5, 20, 40, or 60 HP (depends on charge) Lv 2 reached: SPD Check+1 for 20, 40, or 60 (depends on charge)
Bowser Bomb STR Check-1 for 20 HP STR Check for 20 HP STR Check for 25 HP STR Check+1 for 25 HP STR Check+1 for 25 HP; 5 HP to grounders nearby
Falcon Punch STR Check-1 for 30 HP STR Check for 30 HP STR Check+1 for 30 HP STR Check+1 for 35 HP STR Check+2 for 35 HP
Shell Spin STR Check for 15 HP STR Check for 20 HP STR Check and d5 for 20 HP and possible stun STR Check+1 and d5 for 20 HP and possible stun STR Check+1 for 20 HP; auto stun
PK Magnet no roll; absorb projectile damage as health no roll; absorb +5 from projectile no roll; absorb +10 from projectile no roll; absorb double damage as health no roll; absorb triple damage as health
Fox's Reflector no roll; reflects projectiles for same damage no roll; reflects projectiles for +5 damage no roll; reflects projectiles for +5 or hurts with 5 HP no roll; reflects projectiles for +10 or hurts with 5 HP no roll; reflects projectiles for +10 or stuns with 5 HP
Agility d20+1 for escaping 2 d20+1 for escaping (AC bonus of 2) 2 d20+2 for escaping (AC bonus of 2) 2 d20+3 for esacping (AC bonus of 2) 3 d20+3 for escaping (AC bonus of 3)
Fox Illusion STR Check for 10 HP STR Check+1 for 10 HP STR Check+1 for 15 HP STR Check+1 and d5 for 15 HP and possible stun STR Check+2 and d5 for 15 HP and possible stun
Thunder Jolt SPD Check for 10 HP SPD Check and d5 for 10 HP and possible stun SPD Check and d5 for 15 HP and possible stun SPD Check+1 and d5 for 15 HP and possible stun SPD Check+1 for 15 HP; auto stun
Thunder Bolt STR Check for 20 HP STR Check and d5 for 20 HP and possible stun STR Check and d5 for 25 HP and possible stun STR Check+1 and d5 for 25 HP and possible stun STR Check+1 for 25 HP; auto stun
Skull Bash Lv 1 only: STR Check for 10 HP Lv 2 possible: STR Check for 25 HP (after charge) STR Check+1 for 10 or 25 HP (depends on charge) STR Check+1 for 15 or 30 HP (depends on charge) STR Check+1 for 30 HP (always charged)
Megavitamin 2 SPD Check for 5 HP each 3 SPD Check for 5 HP each 4 SPD Check for 5 HP each 4 SPD Check for 10 HP each 4 SPD Check for 15 HP each
Doc Tornado STR Check & d5; 10 HP + extra roll STR Check and d10; 10 HP + extra roll STR Check+1 and d10; 10 HP + extra roll STR Check+1 and d15; 10 HP + extra roll STR Check+2 and d15; 10 HP + extra roll
Pay Up Punch STR Check & d5; 10 HP + extra roll; coins = extra roll STR Check and d10; 10 HP + extra roll; coins = extra roll STR Check+1 and d10; 10 HP + extra roll; coins = extra roll STR Check+1 and d15; 10 HP + extra roll; coins = extra roll STR Check+2 and d15; 10 HP + extra roll; coins = extra roll
Super Sheet STR Check for 10 HP STR Check and d5 for 10 HP and possible stun STR Check and d5 for 15 HP and possible stun STR Check+1 and d5 for 15 HP and possible stun STR Check+1 for 15 HP; auto stun
Gerudo Punch STR Check-2 for 40 HP STR Check-1 for 40 HP STR Check for 40 HP STR Check for 45 HP STR Check+1 for 45 HP
Gerudo Kick STR Check-1 for 20 HP; one enemy only STR Check for 20 HP; one enemy only STR Check for 25 HP; one enemy only STR Check for 25 HP; all enemies possible STR Check+1 for 25 HP; all enemies possible
Gerudo Dive STR Check-2 for 20 HP STR Check-1 for 20 HP STR Check-1 for 25 HP STR Check for 25 HP STR Check+1 for 25 HP
Gerudo Knuckle STR Check-1 for 15 HP STR Check for 15 HP STR Check for 20 HP STR Check+1 for 20 HP STR Check+1 for 25 HP
Falco's Blaster 10 SPD Check for 3 HP each 10 SPD Check for 4 HP each 10 SPD Check+1 for 4 HP each 10 SPD Check+1 for 5 HP each 10 SPD Check+2 for 5 HP each
Falco's Reflector no roll; reflects projectiles for +5 damage no roll; reflects projectiles for +10 damage no roll; reflects projectiles for +10 or hurts with 5 HP no roll; reflects projectiles for +15 or hurts with 5 HP no roll; reflects projectiles for +15 or stuns with 10 HP
Firebird STR Check for 15 HP STR Check for 20 HP STR Check+1 for 20 HP STR Check+1 for 25 HP STR Check+1 for 30 HP
Falco Phantasm STR Check for 15 HP STR Check+1 for 15 HP STR Check+1 for 20 HP STR Check+1 for 25 HP STR Check+2 for 25 HP
Flare Blade Lv 1 only: STR Check for 5 HP Lv 2 possible: STR Check for 10 HP (after charge) Lv 3 possible:STR Check for 50 HP to foe and 5 to self (after charge) Lv 2 reached: d20 for 10 or 50 ~ 5 HP (depends on charge) Lv 3 upgraded: d20 for 50 HP or death and 5 to self
Roy's Counter no roll; deals back +5 damage no roll; deals back +10 damage no roll; deals back +15 damage no roll; deals back +20 damage no roll; deals back +25 damage
Rising Flare STR Check for 15 HP STR Check for 20 HP STR Check+1 for 20 HP STR Check+1 for 25 HP STR Check+1 for 30 HP
Double Edge Dance STR Check for 10 HP 2 STR Check for 10 and 15 HP (consecutive) 3 STR Check for 10, 15, and 20 HP (consecutive) 4 STR Check for 10, 15, 20, and 25 HP (consecutive) 4 STR Check+1 for 10, 15, 20, and 25 HP (consecutive)
Missile Homing only: SPD Check+2 for 10 HP Super Missile option: SPD Check for 25 HP SPD Check+2 for 10 HP orSPD Check for 25 HP (depends on missile) SPD Check+2 for 15 HP or SPD Check for 30 HP (depends on missile) Super Homing missile: SPD Check+2 for 30 HP
Naryu's Love no roll; reflects projectiles for same damage no roll; reflects projectiles for +5 damage no roll; reflects projectiles for +5 or hurts with 5 HP no roll; reflects projectiles for +5 or hurts for 10 HP no roll; reflects projectiles for +10 or hurts for 10 HP
Farore's Wind STR Check-1 for 15 HP (must beat enemy AC by 3) STR Check-1 for 20 HP (must beat enemy AC by 3) STR Check for 20 HP (must beat enemy AC by 3) STR Check for 20 HP (must beat enemy AC by 3) STR Check for 20 HP (can beat enemy at normal AC level)
Din's Fire SPD Check for 10 HP; one enemy only SPD Check for 15 HP; one enemy only SPD Check for 15 HP; all enemies possible SPD Check+1 for 15 HP; all enemies possible SPD Check+1 for 20 HP; all enemies possible
Freebie          
Bow and Arrows SPD Check for 10 HP; one enemy only SPD Check for 15 HP; one enemy only SPD Check+1 for 15 HP; one enemy only SPD Check+1 for 20 HP; one enemy only SPD Check+1 for 20 HP; all enemies possible
Hyrule Bomb SPD Check for 15 HP to foe or 5 HP to self SPD Check+1 for 15 HP to foe or 5 HP to self SPD Check+1 for 20 HP to foe or 10 HP to self SPD Check+2 for 20 HP to foe or 10 HP to self SPD Check+2 for 20 HP; immune to bomb blast
Master Spin Attack STR Check for 10 HP 2 STR Check for 10 HP each 3 STR Check for 10 HP each 4 STR Check for 10 HP each 5 STR Check for 10 HP each
Magic Boomerang SPD Check for 10 HP; can't be used twice in a row SPD Check and d5 for 10 HP and possible stun; turn delay SPD Check for 10 HP and auto stun; can't be used twice in a row SPD Check for 15 HP and auto stun; can't be used twice in a row SPD Check for 15 HP and auto stun; can hit all, turn delay
Nightmare STR Check for kill and/or 10 HP; -5 AC that turn STR Check for kill and/or 15 HP; -5 AC that turn STR Check for kill and/or 15 HP: -4 AC that turn STR Check for kill and/or 20 HP; -4 AC that turn STR Check for kill and/or 20 HP; -3 AC that turn
Shadow Ball Lv 1 only: SPD Check for 10 HP Lv 2 possible: SPD Check for 25 HP (after charge) Lv 3 possible: SPD Check for 50 HP (after 2 charges) Lv 2 reached: SPD Check for 25 or 50 HP (depends on charge) Lv 3 reached: SPD Check for 50 HP
Teleport d20 for escaping d20+1 for escaping (+1 AC bonus) d20+2 for escaping (+2 AC bonus) d20+3 for escaping (+3 AC bonus) d20+4 for escaping (+4 AC bonus)
Bow and Fire Arrows SPD Check for 15 HP SPD Check for 20 HP SPD Check+1 for 20 HP SPD Check+1 for 25 HP SPD Check+2 for 25 HP
Young Bomb SPD Check for 10 HP to foe or 5 HP to self SPD Check+1 for 10 HP to foe or 5 HP to self SPD Check+1 for 15 HP to foe or 10 HP to self SPD Check+2 for 15 HP to foe or 10 HP to self SPD Check+2 for 15 HP; immune to bomb blast
Wooden Boomerang SPD Check for 5 HP; can't be used twice in a row SPD Check and d5 for 5 HP and possible stun; turn delay SPD Check for 5 HP and auto stun; can't be used twice in a row SPD Check for 10 HP and auto stun; can't be used twice in a row SPD Check for 10 HP and auto stun; can hit all, turn delay
Dagger SPD Check for 3 HP 2 SPD Check for 3 HP each 3 SPD Check for 3 HP each 3 SPD Check for 5 HP each 3 SPD Check and d5 for 5 HP each and possible poison (+10/turn)
Holy Water SPD Check for 5 HP 2 SPD Check for 5 HP each 3 SPD Check for 5 HP each 3 SPD Check for 10 HP each 3 SPD Check and d5 for 10 HP each and possible stun (+10)
Axe SPD Check for 10 HP 2 SPD Check for 10 HP each 3 SPD Check for 10 HP each 3 SPD Check for 15 HP each 3 SPD Check+1 for 15 HP each
Cross 2 SPD Check for 5 HP each 4 SPD Check for 5 HP each 6 SPD Check for 5 HP each 6 SPD Check for 10 HP each 9 SPD Check for 10 HP each
Power Drill Lv 1 only: SPD Check for 5 HP Lv 2 possible: SPD Check for 20 HP (after charge) Lv 3 possible: SPD Check for 40 HP (after 2 charges) Lv 2 reached: SPD Check for 20 or 40 HP (depends on charge) Lv 3 reached: SPD Check for 40 HP
Power Saw SPD Check for 10 HP; one enemy only SPD Check+1 for 10 HP; one enemy only SPD Check+1 for 10 HP; all enemies possible SPD Check+1 for 15 HP; all enemies possible SPD Check+2 for 15 HP; all enemies possible
Power Fan STR Check for 5 HP STR Check for 10 HP STR Check+1 for 10 HP STR Check+2 for 10 HP STR Check+2 for 15 HP
Power Nails 2 SPD Check for 3 HP each 3 SPD Check for 3 HP each 3 SPD Check+1 for 3 HP each 3 SPD Check+1 for 5 HP each 3 SPD Check+2 for 5 HP each
Geno Beam Lvs 1 & 2 possible; d20 for 10 or 25 HP (charge) Lv 3 possible; d20 for 50 HP (after charge) Lv 4 possible; d20 for 75 HP (after charges) d20+1 for 10, 25, 50, or 75 HP (depends on charge) Lv 2 reached: d20+1 for 25, 50, or 75 (depends on charge)
Geno Boost d20; 1-10 is +10 defense, 11-20 is +10 offense d20; 1 and 20 are both O and D d20; 1, 2, 19, and 20 are O and D d20; 1-3, 18-20 are O and D d20; 1-4, 17-20 are O and D
Geno Whirl d20 for 15 HP d20 for 20 HP d20+1 for 20 HP d20+2 for 20 HP d20+2 and d9 for 20 HP and possible kill
Geno Flash Lvs 1 & 2 possible; d20 for 5 or 20 HP (charge) Lv 3 possible; d20 for 40 HP (after charge) Lv 4 possible; d20 for 60 HP (after charges) d20+1 for 5, 20, 40, or 60 HP (depends on charge) Lv 2 reached: d20+1 for 20, 40, or 60 (depends on charge)
NOTE Spindash et al below this line were not originally moves in canonical SSQ And only were in the Dark Ages.    
SpinDash STR check for 10 Damage, or Charge for 30 damage and roll with a STR check -3 STR Check for 15 damage, Level 2 now only takes STR Check-1 STR Check+1 for 15 HP, or STR Check for level 2 Level 2 Achieved, Charge for STR Check -3 to do 40 Level 3 Achieved without charge; STR Check +1
Homing Jump 3 SPD checks for 10 damage each; can hit 3 enemies. 3 SPD checks +2 for 10 damage each. 5 SPD checks +4 for 10 damage each; 5 enemies maximum. 5 SPD checks +4 for 15 damage each; can target up to 5 enemies. 6 Speed Checks +6 for 15 damage each; Each attack can hit 2 enemies at once!
Speed Up Gives user enhanced Speed; doubles user's speed. User now gets 3x speed and an extra action. User is granted 4x speed, the ability to auto-run away from the battle, an extra action, and +2 to dodge. User now obtains 5x speed with auto-run, 2 extra actions, and +3 to dodge. Super-Speed: Floats off the ground when running, can run up vertical and even upside down surfaces, and the bonuses above, plus the ability to auto dodge one attack per battle.
Insta-Shield You can get a temporary white shield to protect you while jumping: when used accordingly, damage is negated if you get a 10 of higher on the roll. Can now be used while running. Can be used at all times, needs 8 or higher.. Reflects damage, needs 7 or higher. Doubles the damage of the attack reflected, needs a 5 or higher to use.