Move |
Level 1 (Alpha) |
Level 2 (Beta) |
Level 3 (Gamma) |
Level 4 (Epsilon) |
Level 5 (Omega) |
Red Fireball |
SPD Check for 5 HP |
2 SPD Check for 5 HP each |
2 SPD Check for 10 HP each |
3 SPD Check for 10 HP each |
4 SPD Check for 10 HP each |
Mario Tornado |
STR Check & d5; 5 HP + extra roll |
STR Check and d10; 5 HP + extra roll |
STR Check+1 and d10; 5 HP + extra roll |
STR Check+1 and d15; 5 HP + extra roll |
STR Check+2 and d15; 5 HP + extra roll |
Super Jump Punch |
STR Check & d5; 5 HP + extra roll; coins = extra roll |
STR Check and d10; 5 HP + extra roll; coins = extra roll |
STR Check+1 and d10; 5 HP + extra roll; coins = extra roll |
STR Check+1 and d15; 5 HP + extra roll; coins = extra roll |
STR Check+2 and d15; 5 HP + extra roll; coins = extra roll |
Super Cape |
STR Check for 5 HP |
STR Check and d5 for 5 HP and possible stun |
STR Check and d5 for 10 HP and possible stun |
STR Check+1 and d5 for 10 HP and possible stun |
STR Check+1 for 10 HP; auto stun |
Quick Attack |
STR Check for 5 HP |
2 STR Check for 5 HP each |
2 STR Check for 10 HP each |
2 STR Check+2 for 10 HP each |
3 STR Check+2 for 10 HP each |
Fire Breath |
3 SPD Check for 3 HP each; recharge after |
5 SPD Check for 3 HP each; recharge after |
5 SPD Check for 5 HP each; recharge after |
8 SPD Check for 5 HP each; recharge after |
8 SPD Check for 5 HP each; no recharge |
Koopa Klaw |
STR Check for 15 HP |
STR Check and d5 for 15 HP and possible bite (5 HP) |
STR Check and d5 for 15 HP and possible bite (10 HP) |
STR Check and 2d5 for 15 HP and possible bites (10 HP each) |
STR Check and 3d5 for 15 HP and possible bites (10 HP each) |
Toad Counter |
no roll; protected by projectiles |
no roll; physical attackers get hurt 5 HP |
no roll; physical attackers get hurt 10 HP |
no roll; physical attackers get hurt 15 HP |
no roll; physical attackers get hurt 20 HP |
Item Pull |
SPD Check for 10 HP; two-turn move |
SPD Check and d3 for 10 or 20 HP; two-turn move |
SPD Check and d5 for 10 HP, 20 HP, or item; two-turn move |
SPD Check and d5 for 10 HP, 20 HP, or item; one-turn move |
SPD Check and d9 for 10 HP, 20 HP, item, or KO veggie; 1 turn |
Parasol Uppercut |
STR Check for 10 HP |
STR Check for 15 HP |
STR Check+1 for 15 HP |
STR Check+2 for 15 HP |
STR Check+2 for 20 HP |
Egg Lay |
STR Check and d5 for 5 HP and possible stun |
STR Check for 5 HP; auto stun |
STR Check for 10 HP; auto stun |
STR Check+1 for 10 HP; auto stun |
STR Check+1 for 10 HP; 2 rounds auto stun |
Hip Drop |
STR Check for 15 HP |
STR Check for 15 HP; 5 HP to grounders nearby |
STR Check for 20 HP; 5 HP to grounders nearby |
STR Check+1 for 20 HP; 5 HP to grounders nearby |
STR Check+1 for 20 HP; 10 HP to grounders nearby |
Egg Toss |
SPD Check for 15 HP |
SPD Check+1 for 15 HP |
SPD Check+1 for 20 HP |
SPD Check+2 for 20 HP |
SPD Check+2 for 25 HP; 5 HP for those slightly out of range |
Rumble Tumble Egg |
STR Check for 15 HP; one enemy only |
STR Check+1 for 15 HP; one enemy only |
STR Check+1 for 15 HP; all enemies possible |
STR Check+1 for 20 HP; all enemies possible |
STR Check+1 for 25 HP; all enemies possible |
Giant Punch |
Lv 1 only: STR Check for 10 HP |
Lv 2 possible: STR Check for 25 HP (after charge) |
Lv 3 possible: d20 for 50 HP (after 2 charges) |
Lv 2 reached: d20 for 25 or 50 HP (depends on charge) |
Lv 3 reached: d20 for 50 HP |
Hand Slap |
STR Check for 15 HP to foe or 5 HP to friend |
2 STR Check for 15 HP each to foe or 5 HP each to friend |
3 STR Check for 15 HP each to foe or 5 HP each to friend |
4 STR Check for 15 HP each to foe or 5 HP each to friend |
5 STR Check for 15 HP each to foe or 5 HP each to friend |
Spinning Kong |
STR Check for 10 HP |
STR Check for 15 HP |
STR Check+1 for 15 HP |
STR Check+1 for 20 HP |
STR Check+2 for 20 HP |
Headbutt |
STR Check and d5 for 15 HP and possible stun |
STR Check for 15 HP; auto stun |
STR Check for 20 HP; auto stun |
STR Check+1 for 20 HP; auto stun |
STR Check+1 for 25 HP; auto stun |
Falcon Kick |
STR Check for 15 HP; one enemy only |
STR Check for 20 HP; one enemy only |
STR Check for 20 HP; all enemies possible |
STR Check+1 for 20 HP; all enemies possible |
STR Check+2 for 20 HP; all enemies possible |
Falcon Dive |
STR Check for 15 HP |
STR Check for 20 HP |
STR Check+1 for 20 HP |
STR Check+2 for 20 HP |
STR Check+3 for 20 HP |
Raptor Boost |
STR Check for 10 HP |
STR Check+1 for 10 HP |
STR Check+1 for 15 HP |
STR Check+2 for 15 HP |
STR Check+2 for 20 HP |
Fox's Blaster |
10 SPD Check for 2 HP each |
10 SPD Check for 3 HP each |
10 SPD Check+1 for 3 HP each |
10 SPD Check+1 for 4 HP each |
10 SPD Check+2 for 4 HP each |
Fire Fox |
STR Check for 10 HP |
STR Check for 15 HP |
STR Check+1 for 15 HP |
STR Check+1 for 20 HP |
STR Check+2 for 20 HP |
PK Flash |
SPD Check-1; level 1 does 5 HP; level 2 does 25 HP |
SPD Check; level 1 does 5 HP; level 2 does 25 HP |
SPD Check+1; level 1 does 5 HP; level 2 does 25 HP |
SPD Check+1; level 1 does 10 HP; level 2 does 30 HP |
SPD Check+1 for 30 HP; always level 2 |
PK Thunder |
SPD Check for 5 HP, or 2 SPD Check for 25 HP |
SPD Check+1 for 5 HP, or 2 SPD Check+1 for 25 HP |
SPD Check+1 for 10 HP, or 2 SPD Check+1 for 30 HP |
SPD Check+2 for 10 HP, or 2 SPD Check+2 for 30 HP |
SPD Check+3 for 10 HP, or 2 SPD Check+3 for 30 HP |
Ice Shot |
SPD Check for 5 HP |
SPD Check and d5 for 5 HP and possible stun |
SPD Check and d5 for 10 HP and possible stun |
SPD Check+1 and d5 for 10 HP and possible stun |
SPD Check+1 and d5 for 15 HP and possible stun |
Blizzard |
SPD Check for 10 HP |
SPD Check and d5 for 10 HP and possible stun |
SPD Check and d5 for 15 HP and possible stun |
SPD Check+1 and d5 for 15 HP and possible stun |
SPD Check+1 and d5 for 20 HP and possible stun |
Belay |
STR Check for 10 HP |
STR Check+1 for 10 HP |
STR Check+1 for 15 HP |
STR Check+2 for 15 HP |
STR Check+3 for 15 HP |
Squall Hammer |
STR Check for 10 HP |
STR Check+1 for 10 HP |
STR Check+1 for 15 HP |
STR Check+1 for 20 HP |
STR Check+2 for 20 HP |
Inhale |
STR Check for swallow; 10 HP for spitting out |
STR Check for swallow; 5 HP for copying ability |
STR Check+1 for swallow; 10 HP for spit or 5 HP for copy |
STR Check+2 for swallow; 10 HP for spit or 5 HP for copy |
STR Check+2 for swallow; 15 HP for spit or 10 HP for copy |
Stone Drop |
STR Check for 10 HP |
STR Check and d3 for 10 HP or 20 HP & auto stun |
STR Check and d5 for 10 HP, 20 HP & auto stun, or 25 HP |
STR Check+1 and d5 for 10 HP, 20 HP & auto stun, or 25 HP |
STR Check+1 and d9 for 10 HP, 20 HP auto stun, 25 HP, or KO stone |
Final Cutter |
STR Check for 10 HP; up and down motion only |
2 STR Check for 10 HP each; up and down + projectile (1) |
2 STR Check+1 for 10 HP each; up and down + projectile (1) |
2 STR Check+1 for 10 HP each; up and down + projectile (all) |
2 STR Check+1 for 15 HP each; up and down + projectile (all) |
Pop Star Hammer |
STR Check for 10 HP |
STR Check+1 for 10 HP |
STR Check+1 for 15 HP |
STR Check+1 for 20 HP |
STR Check+2 for 20 HP |
Drop Bomb |
SPD Check for 5 HP |
2 SPD Check for 5 HP each |
3 SPD Check for 5 HP each |
4 SPD Check for 5 HP each |
5 SPD Check for 5 HP each |
Screw Attack |
STR Check & d5; 5 HP + extra roll |
STR Check and d10; 5 HP + extra roll |
STR Check+1 and d10; 5 HP + extra roll |
STR Check+1 and d15; 5 HP + extra roll |
STR Check+2 and d15; 5 HP + extra roll |
Needles |
3 SPD Check for 3 HP each |
6 SPD Check for 3 HP each |
6 SPD Check for 4 HP each |
10 SPD Check for 4 HP each |
10 SPD Check for 5 HP each |
Shiek-a-port |
STR Check for 10 HP |
STR Check+1 for 10 HP |
STR Check+1 for 15 HP |
STR Check+2 for 15 HP |
STR Check+2 for 20 HP |
Whip |
STR Check for 5 HP |
STR Check for 10 HP |
STR Check+1 for 10 HP |
STR Check+2 for 10 HP |
STR Check+2 for 15 HP |
Green Fireball |
SPD Check for 5 HP |
2 SPD Check for 5 HP each |
2 SPD Check for 10 HP each |
3 SPD Check for 10 HP each |
4 SPD Check for 10 HP each |
Luigi Cyclone |
STR Check for 10 HP |
STR Check+1 for 10 HP |
STR Check+2 for 10 HP |
STR Check+2 for 15 HP |
STR Check+2 for 20 HP |
Sing |
STR Check for one round stun (must beat enemy AC by 5) |
STR Check for one round stun (must beat enemy AC by 3) |
2 STR Check for two rounds stun (must beat enemy AC by 3) |
2 STR Check for two rounds stun (must beat enemy AC by 2) |
3 d20 for three rounds stun (must beat enemy AC by 2) |
Pound |
STR Check for (STR / 2)+3 HP |
STR Check for (STR / 2)+5 HP |
STR Check+1 for (STR / 2)+5 HP |
STR Check+1 for (STR / 2)+7 HP |
STR Check+2 for (STR / 2)+7 HP |
Chef |
2 SPD Check for 10 HP each |
3 SPD Check for 10 HP each |
3 SPD Check for 15 HP each |
3 SPD Check+1 for 15 HP each |
4 SPD Check+1 for 15 HP each |
Fire |
STR Check for 5 HP |
STR Check+1 for 5 HP |
STR Check+2 for 5 HP |
STR Check+2 for 10 HP |
STR Check+3 for 10 HP |
Judgement |
STR Check and d2; damage depends on hammer |
STR Check and d4; damage depends on hammer |
STR Check and d6; damage depends on hammer |
STR Check and d8; damage depends on hammer |
STR Check and d9; damage depends on hammer |
Shield Breaker |
Lv 1 only: STR Check for 5 HP |
Lv 1 only: STR Check for 10 HP |
Lv 2 possible; STR Check for 20 HP and auto stun (after charge) |
STR Check+1 for 10 HP or 20 HP and auto stun (depends on charge) |
Lv 2 reached: STR Check for 20 HP and auto stun |
Dolphin Slash |
STR Check for 10 HP |
STR Check for 15 HP |
STR Check+1 for 15 HP |
STR Check+1 for 20 HP |
STR Check+2 for 20 HP |
Swords Dance |
STR Check for 5 HP |
2 STR Check for 5 and 10 HP (consecutive) |
3 STR Check for 5, 10, and 15 HP (consecutive) |
4 STR Check for 5, 10, 15, and 20 HP (consecutive) |
4 STR Check+1 for 5, 10, 15, and 20 HP (consecutive) |
Kokiri Spin Attack |
STR Check for 5 HP |
2 STR Check for 5 HP each |
3 STR Check for 5 HP each |
4 STR Check for 5 HP each |
5 STR Check for 5 HP each |
Baby Jolt |
SPD Check for 5 HP |
SPD Check and d5 for 5 HP and possible stun |
SPD Check and d5 for 10 HP and possible stun |
SPD Check+1 and d5 for 10 HP and possible stun |
SPD Check+1 for 10 HP; auto stun |
Baby Bolt |
STR Check for 15 HP |
STR Check and d5 for 15 HP and possible stun |
STR Check and d5 for 20 HP and possible stun |
STR Check+1 and d5 for 20 HP and possible stun |
STR Check+1 for 20 HP; auto stun |
Baby Bash |
Lv 1 only: STR Check for 5 HP |
Lv 2 possible: STR Check for 20 HP (after charge) |
STR Check+1 for 5 or 20 HP (depends on charge) |
STR Check+1 for 10 or 25 HP (depends on charge) |
Lv 2 reached: STR Check+1 for 25 HP |
Meta Sword Shot |
SPD Check for 10 HP; one enemy only |
SPD Check for 15 HP; one enemy only |
SPD Check+1 for 15 HP; one enemy only |
SPD Check+1 for 15 HP; all enemies possible |
SPD Check+1 for 20 HP; all enemies possible |
Meta Wave |
SPD Check for 10 HP; one enemy only |
SPD Check for 15 HP; one enemy only |
SPD Check+1 for 15 HP; one enemy only |
SPD Check+1 for 15 HP; all enemies possible |
SPD Check+1 for 20 HP; all enemies possible |
Meta Tornado |
STR Check for 10 HP |
STR Check for 15 HP |
STR Check+1 for 15 HP |
STR Check+2 for 15 HP |
STR Check+2 for 20 HP |
Meta Glide |
STR Check for 10 HP |
STR Check for 15 HP |
STR Check+1 for 15 HP |
STR Check+2 for 15 HP |
STR Check+2 for 20 HP |
Vulcan Punch |
SPD Check for 5 HP |
SPD Check for 10 HP |
SPD Check+1 for 10 HP |
SPD Check+1 for 15 HP |
SPD Check+2 for 15 HP |
Double Kick |
2 STR Check for 5 HP each |
2 STR Check+1 for 5 HP each |
2 STR Check+1 for 10 HP each |
2 STR Check+2 for 10 HP each |
2 STR Check+3 for 10 HP each |
Rising Break |
STR Check for 10 HP |
STR Check+1 for 10 HP |
STR Check+1 for 15 HP |
STR Check+2 for 15 HP |
STR Check+3 for 15 HP |
Vulcan Grab |
STR Check for 15 HP |
STR Check and d5 for 15 HP and possible punch (+5) |
STR Check+1 and d5 for 15 HP and possible punch (+5) |
STR Check+1 and 2d5 for 15 HP and possible punches (+5 each) |
STR Check+2 and 2d5 for 15 HP and possible punches (+5 each) |
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Peach Bomber |
STR Check for 10 HP |
STR Check for 20 HP |
STR Check+1 for 20 HP |
STR Check+1 and d5 for 20 HP and possible stun |
STR Check+1 and d5 for 25 HP and possible stun |
PK Fire |
SPD Check for 5 HP |
SPD Check and d5 for 5 HP and possible stun (+10) |
SPD Check+1 and d5 for 5 HP and possible stun (+10) |
SPD Check+1 and d5 for 10 HP and possible stun (+10) |
SPD Check+2 and d5 for 10 HP and possible stun (+10) |
Charge Shot |
Lv 1 only: SPD Check for 5 HP |
Lv 2 possible: SPD Check for 20 HP (after charge) |
Lv 3 possible: SPD Check for 40 HP (after 2 charges) |
Lv 2 reached: SPD Check for 20 or 40 HP (depends on charge) |
Lv 3 reached: SPD Check for 40 HP |
Green Missile |
Lv 1: STR Check and d5 for 5 HP and possible misfire (+10) |
Lv 2 possible: STR Check for 15 HP (after charge) |
STR Check+1 and d5 for 5 HP (+10 misfire) or d20+1 for 15 (charge) |
STR Check+2 and d5 for 5 HP (+10 misfire) or d20+1 for 15 (charge) |
STR Check+2 and d5 for 5 HP (+20 misfire) or d20+1 for 25 (charge) |
Rollout |
Lv 1 only: STR Check for 5 HP; one enemy only |
Lv 2 possible: STR Check for 15 HP; one enemy only |
STR Check+1 for 5 or 15 HP (depends on charge); one enemy only |
STR Check+1 for 5 or 15 HP (depends on charge); charge can hit all |
Lv 2 reached: STR Check+1 for 15 HP; all enemies possible |
Hypnosis |
STR Check and d5 for possible one-round stun |
STR Check and 2d5 for two rounds stun |
STR Check and 3d5 for three rounds stun |
STR Check and 4d5 for four rounds stun |
STR Check and 5d5 for five rounds stun |
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Flaming Jump Punch |
STR Check for 5 HP |
STR Check and d5 for 5 HP and possible flaming (+20) |
STR Check+1 and d5 for 5 HP and possible flaming (+20) |
STR Check+1 and d5 for 10 HP and possible flaming (+20) |
STR Check+1 for 30 HP; always flaming |
Confusion |
STR Check for 10 HP; twirl opponents, stop projectiles |
STR Check and d5 for 10 HP and possible confusion |
STR Check+1 and d5 for 10 HP and possible confusion |
STR Check+1 and d5 for 15 HP and possible confusoin |
STR Check+1 for 15 HP; auto confusion |
Oil Panic |
no roll to absorb (one only); SPD Check for same damage |
no roll to absorb (up to two); SPD Check for same damage |
no roll to absorb (up to two); SPD Check for up to double damage |
no roll to absorb (up to three); SPD Check for up to double damage |
no roll to absorb (up to three); SPD Check for up to triple damage |
Marth's Counter |
no roll; deals back same damage |
no roll; deals back +5 damage |
no roll; deals back +10 damage |
no roll; deals back +15 damage |
no roll; deals back +20 damage |
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Mirror |
d20 for mirroring |
d20+2 for mirroring |
d20+4 for mirroring |
d20+6 for mirroring |
d20+8 for mirroring |
Psi Thunder |
SPD Check for 15 HP |
2 SPD Check for 15 HP each |
3 SPD Check for 15 HP each |
4 SPD Check for 15 HP each |
5 SPD Check for 15 HP each |
Psi Teleport |
STR Check for 10 HP |
STR Check+1 for 10 HP |
STR Check+1 for 15 HP |
STR Check+2 for 15 HP |
STR Check+2 for 20 HP |
Psi Starstorm |
5 SPD Check for 3 HP each |
5 SPD Check for 5 HP each |
5 SPD Check+1 for 5 HP each |
10 SPD Check+1 for 5 HP each |
10 SPD Check+2 for 5 HP each |
Geno Beam |
Lvs 1 & 2 possible; SPD Check for 10 or 25 HP (charge) |
Lv 3 possible; SPD Check for 50 HP (after charge) |
Lv 4 possible; SPD Check for 75 HP (after charges) |
SPD Check+1 for 10, 25, 50, or 75 HP (depends on charge) |
Lv 2 reached: SPD Check+1 for 25, 50, or 75 (depends on charge) |
Geno Boost |
d20; 1-10 is +10 defense, 11-20 is +10 offense |
d20; 1 and 20 are both O and D |
d20; 1, 2, 19, and 20 are O and D |
d20; 1-3, 18-20 are O and D |
d20; 1-4, 17-20 are O and D |
Geno Whirl |
STR Check for 15 HP |
STR Check for 20 HP |
STR Check+1 for 20 HP |
STR Check+2 for 20 HP |
STR Check+2 and d9 for 20 HP and possible kill |
Geno Flash |
Lvs 1 & 2 possible; SPD Check for 5 or 20 HP (charge) |
Lv 3 possible; SPD Check for 40 HP (after charge) |
Lv 4 possible; SPD Check for 60 HP (after charges) |
SPD Check+1 for 5, 20, 40, or 60 HP (depends on charge) |
Lv 2 reached: SPD Check+1 for 20, 40, or 60 (depends on charge) |
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Bowser Bomb |
STR Check-1 for 20 HP |
STR Check for 20 HP |
STR Check for 25 HP |
STR Check+1 for 25 HP |
STR Check+1 for 25 HP; 5 HP to grounders nearby |
Falcon Punch |
STR Check-1 for 30 HP |
STR Check for 30 HP |
STR Check+1 for 30 HP |
STR Check+1 for 35 HP |
STR Check+2 for 35 HP |
Shell Spin |
STR Check for 15 HP |
STR Check for 20 HP |
STR Check and d5 for 20 HP and possible stun |
STR Check+1 and d5 for 20 HP and possible stun |
STR Check+1 for 20 HP; auto stun |
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PK Magnet |
no roll; absorb projectile damage as health |
no roll; absorb +5 from projectile |
no roll; absorb +10 from projectile |
no roll; absorb double damage as health |
no roll; absorb triple damage as health |
Fox's Reflector |
no roll; reflects projectiles for same damage |
no roll; reflects projectiles for +5 damage |
no roll; reflects projectiles for +5 or hurts with 5 HP |
no roll; reflects projectiles for +10 or hurts with 5 HP |
no roll; reflects projectiles for +10 or stuns with 5 HP |
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Agility |
d20+1 for escaping |
2 d20+1 for escaping (AC bonus of 2) |
2 d20+2 for escaping (AC bonus of 2) |
2 d20+3 for esacping (AC bonus of 2) |
3 d20+3 for escaping (AC bonus of 3) |
Fox Illusion |
STR Check for 10 HP |
STR Check+1 for 10 HP |
STR Check+1 for 15 HP |
STR Check+1 and d5 for 15 HP and possible stun |
STR Check+2 and d5 for 15 HP and possible stun |
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Thunder Jolt |
SPD Check for 10 HP |
SPD Check and d5 for 10 HP and possible stun |
SPD Check and d5 for 15 HP and possible stun |
SPD Check+1 and d5 for 15 HP and possible stun |
SPD Check+1 for 15 HP; auto stun |
Thunder Bolt |
STR Check for 20 HP |
STR Check and d5 for 20 HP and possible stun |
STR Check and d5 for 25 HP and possible stun |
STR Check+1 and d5 for 25 HP and possible stun |
STR Check+1 for 25 HP; auto stun |
Skull Bash |
Lv 1 only: STR Check for 10 HP |
Lv 2 possible: STR Check for 25 HP (after charge) |
STR Check+1 for 10 or 25 HP (depends on charge) |
STR Check+1 for 15 or 30 HP (depends on charge) |
STR Check+1 for 30 HP (always charged) |
Megavitamin |
2 SPD Check for 5 HP each |
3 SPD Check for 5 HP each |
4 SPD Check for 5 HP each |
4 SPD Check for 10 HP each |
4 SPD Check for 15 HP each |
Doc Tornado |
STR Check & d5; 10 HP + extra roll |
STR Check and d10; 10 HP + extra roll |
STR Check+1 and d10; 10 HP + extra roll |
STR Check+1 and d15; 10 HP + extra roll |
STR Check+2 and d15; 10 HP + extra roll |
Pay Up Punch |
STR Check & d5; 10 HP + extra roll; coins = extra roll |
STR Check and d10; 10 HP + extra roll; coins = extra roll |
STR Check+1 and d10; 10 HP + extra roll; coins = extra roll |
STR Check+1 and d15; 10 HP + extra roll; coins = extra roll |
STR Check+2 and d15; 10 HP + extra roll; coins = extra roll |
Super Sheet |
STR Check for 10 HP |
STR Check and d5 for 10 HP and possible stun |
STR Check and d5 for 15 HP and possible stun |
STR Check+1 and d5 for 15 HP and possible stun |
STR Check+1 for 15 HP; auto stun |
Gerudo Punch |
STR Check-2 for 40 HP |
STR Check-1 for 40 HP |
STR Check for 40 HP |
STR Check for 45 HP |
STR Check+1 for 45 HP |
Gerudo Kick |
STR Check-1 for 20 HP; one enemy only |
STR Check for 20 HP; one enemy only |
STR Check for 25 HP; one enemy only |
STR Check for 25 HP; all enemies possible |
STR Check+1 for 25 HP; all enemies possible |
Gerudo Dive |
STR Check-2 for 20 HP |
STR Check-1 for 20 HP |
STR Check-1 for 25 HP |
STR Check for 25 HP |
STR Check+1 for 25 HP |
Gerudo Knuckle |
STR Check-1 for 15 HP |
STR Check for 15 HP |
STR Check for 20 HP |
STR Check+1 for 20 HP |
STR Check+1 for 25 HP |
Falco's Blaster |
10 SPD Check for 3 HP each |
10 SPD Check for 4 HP each |
10 SPD Check+1 for 4 HP each |
10 SPD Check+1 for 5 HP each |
10 SPD Check+2 for 5 HP each |
Falco's Reflector |
no roll; reflects projectiles for +5 damage |
no roll; reflects projectiles for +10 damage |
no roll; reflects projectiles for +10 or hurts with 5 HP |
no roll; reflects projectiles for +15 or hurts with 5 HP |
no roll; reflects projectiles for +15 or stuns with 10 HP |
Firebird |
STR Check for 15 HP |
STR Check for 20 HP |
STR Check+1 for 20 HP |
STR Check+1 for 25 HP |
STR Check+1 for 30 HP |
Falco Phantasm |
STR Check for 15 HP |
STR Check+1 for 15 HP |
STR Check+1 for 20 HP |
STR Check+1 for 25 HP |
STR Check+2 for 25 HP |
Flare Blade |
Lv 1 only: STR Check for 5 HP |
Lv 2 possible: STR Check for 10 HP (after charge) |
Lv 3 possible:STR Check for 50 HP to foe and 5 to self (after charge) |
Lv 2 reached: d20 for 10 or 50 ~ 5 HP (depends on charge) |
Lv 3 upgraded: d20 for 50 HP or death and 5 to self |
Roy's Counter |
no roll; deals back +5 damage |
no roll; deals back +10 damage |
no roll; deals back +15 damage |
no roll; deals back +20 damage |
no roll; deals back +25 damage |
Rising Flare |
STR Check for 15 HP |
STR Check for 20 HP |
STR Check+1 for 20 HP |
STR Check+1 for 25 HP |
STR Check+1 for 30 HP |
Double Edge Dance |
STR Check for 10 HP |
2 STR Check for 10 and 15 HP (consecutive) |
3 STR Check for 10, 15, and 20 HP (consecutive) |
4 STR Check for 10, 15, 20, and 25 HP (consecutive) |
4 STR Check+1 for 10, 15, 20, and 25 HP (consecutive) |
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Missile |
Homing only: SPD Check+2 for 10 HP |
Super Missile option: SPD Check for 25 HP |
SPD Check+2 for 10 HP orSPD Check for 25 HP (depends on missile) |
SPD Check+2 for 15 HP or SPD Check for 30 HP (depends on missile) |
Super Homing missile: SPD Check+2 for 30 HP |
Naryu's Love |
no roll; reflects projectiles for same damage |
no roll; reflects projectiles for +5 damage |
no roll; reflects projectiles for +5 or hurts with 5 HP |
no roll; reflects projectiles for +5 or hurts for 10 HP |
no roll; reflects projectiles for +10 or hurts for 10 HP |
Farore's Wind |
STR Check-1 for 15 HP (must beat enemy AC by 3) |
STR Check-1 for 20 HP (must beat enemy AC by 3) |
STR Check for 20 HP (must beat enemy AC by 3) |
STR Check for 20 HP (must beat enemy AC by 3) |
STR Check for 20 HP (can beat enemy at normal AC level) |
Din's Fire |
SPD Check for 10 HP; one enemy only |
SPD Check for 15 HP; one enemy only |
SPD Check for 15 HP; all enemies possible |
SPD Check+1 for 15 HP; all enemies possible |
SPD Check+1 for 20 HP; all enemies possible |
Freebie |
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Bow and Arrows |
SPD Check for 10 HP; one enemy only |
SPD Check for 15 HP; one enemy only |
SPD Check+1 for 15 HP; one enemy only |
SPD Check+1 for 20 HP; one enemy only |
SPD Check+1 for 20 HP; all enemies possible |
Hyrule Bomb |
SPD Check for 15 HP to foe or 5 HP to self |
SPD Check+1 for 15 HP to foe or 5 HP to self |
SPD Check+1 for 20 HP to foe or 10 HP to self |
SPD Check+2 for 20 HP to foe or 10 HP to self |
SPD Check+2 for 20 HP; immune to bomb blast |
Master Spin Attack |
STR Check for 10 HP |
2 STR Check for 10 HP each |
3 STR Check for 10 HP each |
4 STR Check for 10 HP each |
5 STR Check for 10 HP each |
Magic Boomerang |
SPD Check for 10 HP; can't be used twice in a row |
SPD Check and d5 for 10 HP and possible stun; turn delay |
SPD Check for 10 HP and auto stun; can't be used twice in a row |
SPD Check for 15 HP and auto stun; can't be used twice in a row |
SPD Check for 15 HP and auto stun; can hit all, turn delay |
Nightmare |
STR Check for kill and/or 10 HP; -5 AC that turn |
STR Check for kill and/or 15 HP; -5 AC that turn |
STR Check for kill and/or 15 HP: -4 AC that turn |
STR Check for kill and/or 20 HP; -4 AC that turn |
STR Check for kill and/or 20 HP; -3 AC that turn |
Shadow Ball |
Lv 1 only: SPD Check for 10 HP |
Lv 2 possible: SPD Check for 25 HP (after charge) |
Lv 3 possible: SPD Check for 50 HP (after 2 charges) |
Lv 2 reached: SPD Check for 25 or 50 HP (depends on charge) |
Lv 3 reached: SPD Check for 50 HP |
Teleport |
d20 for escaping |
d20+1 for escaping (+1 AC bonus) |
d20+2 for escaping (+2 AC bonus) |
d20+3 for escaping (+3 AC bonus) |
d20+4 for escaping (+4 AC bonus) |
Bow and Fire Arrows |
SPD Check for 15 HP |
SPD Check for 20 HP |
SPD Check+1 for 20 HP |
SPD Check+1 for 25 HP |
SPD Check+2 for 25 HP |
Young Bomb |
SPD Check for 10 HP to foe or 5 HP to self |
SPD Check+1 for 10 HP to foe or 5 HP to self |
SPD Check+1 for 15 HP to foe or 10 HP to self |
SPD Check+2 for 15 HP to foe or 10 HP to self |
SPD Check+2 for 15 HP; immune to bomb blast |
Wooden Boomerang |
SPD Check for 5 HP; can't be used twice in a row |
SPD Check and d5 for 5 HP and possible stun; turn delay |
SPD Check for 5 HP and auto stun; can't be used twice in a row |
SPD Check for 10 HP and auto stun; can't be used twice in a row |
SPD Check for 10 HP and auto stun; can hit all, turn delay |
Dagger |
SPD Check for 3 HP |
2 SPD Check for 3 HP each |
3 SPD Check for 3 HP each |
3 SPD Check for 5 HP each |
3 SPD Check and d5 for 5 HP each and possible poison (+10/turn) |
Holy Water |
SPD Check for 5 HP |
2 SPD Check for 5 HP each |
3 SPD Check for 5 HP each |
3 SPD Check for 10 HP each |
3 SPD Check and d5 for 10 HP each and possible stun (+10) |
Axe |
SPD Check for 10 HP |
2 SPD Check for 10 HP each |
3 SPD Check for 10 HP each |
3 SPD Check for 15 HP each |
3 SPD Check+1 for 15 HP each |
Cross |
2 SPD Check for 5 HP each |
4 SPD Check for 5 HP each |
6 SPD Check for 5 HP each |
6 SPD Check for 10 HP each |
9 SPD Check for 10 HP each |
Power Drill |
Lv 1 only: SPD Check for 5 HP |
Lv 2 possible: SPD Check for 20 HP (after charge) |
Lv 3 possible: SPD Check for 40 HP (after 2 charges) |
Lv 2 reached: SPD Check for 20 or 40 HP (depends on charge) |
Lv 3 reached: SPD Check for 40 HP |
Power Saw |
SPD Check for 10 HP; one enemy only |
SPD Check+1 for 10 HP; one enemy only |
SPD Check+1 for 10 HP; all enemies possible |
SPD Check+1 for 15 HP; all enemies possible |
SPD Check+2 for 15 HP; all enemies possible |
Power Fan |
STR Check for 5 HP |
STR Check for 10 HP |
STR Check+1 for 10 HP |
STR Check+2 for 10 HP |
STR Check+2 for 15 HP |
Power Nails |
2 SPD Check for 3 HP each |
3 SPD Check for 3 HP each |
3 SPD Check+1 for 3 HP each |
3 SPD Check+1 for 5 HP each |
3 SPD Check+2 for 5 HP each |
Geno Beam |
Lvs 1 & 2 possible; d20 for 10 or 25 HP (charge) |
Lv 3 possible; d20 for 50 HP (after charge) |
Lv 4 possible; d20 for 75 HP (after charges) |
d20+1 for 10, 25, 50, or 75 HP (depends on charge) |
Lv 2 reached: d20+1 for 25, 50, or 75 (depends on charge) |
Geno Boost |
d20; 1-10 is +10 defense, 11-20 is +10 offense |
d20; 1 and 20 are both O and D |
d20; 1, 2, 19, and 20 are O and D |
d20; 1-3, 18-20 are O and D |
d20; 1-4, 17-20 are O and D |
Geno Whirl |
d20 for 15 HP |
d20 for 20 HP |
d20+1 for 20 HP |
d20+2 for 20 HP |
d20+2 and d9 for 20 HP and possible kill |
Geno Flash |
Lvs 1 & 2 possible; d20 for 5 or 20 HP (charge) |
Lv 3 possible; d20 for 40 HP (after charge) |
Lv 4 possible; d20 for 60 HP (after charges) |
d20+1 for 5, 20, 40, or 60 HP (depends on charge) |
Lv 2 reached: d20+1 for 20, 40, or 60 (depends on charge) |
NOTE |
Spindash et al below this line |
were not originally moves in canonical SSQ |
And only were in the Dark Ages. |
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SpinDash |
STR check for 10 Damage, or Charge for 30 damage and roll with a STR check -3 |
STR Check for 15 damage, Level 2 now only takes STR Check-1 |
STR Check+1 for 15 HP, or STR Check for level 2 |
Level 2 Achieved, Charge for STR Check -3 to do 40 |
Level 3 Achieved without charge; STR Check +1 |
Homing Jump |
3 SPD checks for 10 damage each; can hit 3 enemies. |
3 SPD checks +2 for 10 damage each. |
5 SPD checks +4 for 10 damage each; 5 enemies maximum. |
5 SPD checks +4 for 15 damage each; can target up to 5 enemies. |
6 Speed Checks +6 for 15 damage each; Each attack can hit 2 enemies at once! |
Speed Up |
Gives user enhanced Speed; doubles user's speed. |
User now gets 3x speed and an extra action. |
User is granted 4x speed, the ability to auto-run away from the battle, an extra action, and +2 to dodge. |
User now obtains 5x speed with auto-run, 2 extra actions, and +3 to dodge. |
Super-Speed: Floats off the ground when running, can run up vertical and even upside down surfaces, and the bonuses above, plus the ability to auto dodge one attack per battle. |
Insta-Shield |
You can get a temporary white shield to protect you while jumping: when used accordingly, damage is negated if you get a 10 of higher on the roll. |
Can now be used while running. |
Can be used at all times, needs 8 or higher.. |
Reflects damage, needs 7 or higher. |
Doubles the damage of the attack reflected, needs a 5 or higher to use. |